github ec-/Quake3e 2021-03-28

latest releases: latest, 2023-10-14, 2022-10-14...
3 years ago
  • Vulkan: implemented super-sample anti-aliasing, can be enabled via \r_ext_supersample 1, requires \r_fbo 1
  • Vulkan: added \r_presentBits to support HDR monitors, added \r_dither to control dithering in such cases
  • Vulkan: added more multitexturing optimizations
  • OpenGL: fixed incorrect image capture with supersampling and renderscale enabled
  • OpenGL: fixed texture generation for environment-mapped shaders in VBO
  • OpenGL: disable bloom if multitexturing was disabled via \r_ext_multitexture 0
  • Renderers: dereference $vid_width and $vid_height to actual rendering width/height inside extended shaders
  • Win32: fixed crash on nvidia systems when using Vulkan renderer and Win+D hotkey
  • Win32: fixed accidental focus losses when using high-dpi mice
  • Win32: fixed non-working \in_minimize in windowed mode
  • Win32: catch rare DescribePixelFormat() crash
  • Fixed error raised by messagemode 3/4 called without running cgvm
  • Fixed another crash in FixRenderCommandList()
  • Fixed potential crash with fog table
  • Allow \reconnect to work after client restart
  • Added warnings in developer mode to know why and when a sound isn't played
  • Added \r_dlightSaturation
  • Unlocked \r_lodCurveError
  • Check integrity of loaded maps and models
  • SDL2+Wayland compatibility fixes
  • Various fixes and improvements

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