Update to chromium 149.0.7827.53
This build is now a full 100 major versions higher than the last officially supported Windows XP build, which was 49.0.2623.112.
Fixes:
changes and improvements:
- (#79) Use a simpler way to support MV2. (thanks to @bershanskiy)
features:
- (#1) Restored DXVAVideoDecodeAccelerator.
- (Experimental) WebGL hardware acceleration can now be enabled on Windows XP by installing the Microsoft Visual C++ Redist 2015-2019 for Windows XP, or alternatively by extracting the files from either the x86 or x64 folder inside libgles_and_dwrite_chromium_xp.zip into the directory containing chrome.exe and overwriting any existing files. You also need to add the command line parameter
--use-angle=d3d9123. - (Experimental) DWrite font rendering can now be enabled on Windows XP by extracting the files from either the x86_dwrite or x64_dwrite folder in libgles_and_dwrite_chromium_xp.zip into the directory containing chrome.exe. (many thanks to @mjd7989)
- (#61) Added
d3d11-video-decoderto thechrome://flagspage. - Added
disable-direct-writeto thechrome://flagspage. This allows you to enable GDI font rendering. - The
--disable-dwm-compositioncommand line option. This allows you to disable use of DWM composition for top level windows. - (#79) MV2 has been supported. (thanks to @bershanskiy)
Tips:
- Enable color emojis: First, make sure the DWrite related files from libgles_and_dwrite_chromium_xp.zip have been copied to the correct location. Then, install the Segoe UI Emoji font (seguiemj.ttf) from Windows 10.
Footnotes
-
Whether hardware acceleration can be enabled also depends on your hardware. Hardware acceleration is only available on certain hardware. ↩
-
Using
--use-angle=d3d9will prevent WebGL 2 from being enabled. This means you need to make a trade off based on your needs. If you care about WebGL 2 and do not mind losing hardware acceleration, do not add--use-angle=d3d9. Otherwise, add--use-angle=d3d9. ↩ -
(https://github.com/e3kskoy7wqk/Chromium-for-windows-7-REWORK/issues/13) swiftshader is always available, which means even in the worst case, WebGL can still be used via software acceleration and will not be completely disabled. ↩