Changes from the 1.1.0 RC2 release:
- Bot movement system improvements:
- Made questing bosses take cover (if a nearby point is available) while waiting for their followers to catch up. This reduces how much their followers lag behind them and makes them move a little more organically.
- When searching for cover points and patrol points, bots will prefer ones that are in the same area as their target location (either indoors or outdoors)
- Prevented bots from crouch-walking when they heal, eat, or drink in cover
- Configuration updates:
- Reduced the desirability of the "Flash-Drive Van" quest on Customs from 30 to 20
- Reduced the maximum distance that bots will travel to an Airdrop Rush quest from 400m to 250m (because the new quest interruption system makes them more likely to select it immediately after the crate lands)
- Reduced delay time before questing bosses can regroup with their followers from 5s to 2s
- Increased minimum time that questing bosses have to continue regrouping with their followers after starting to regroup from 1s to 2s
- Reduced the maximum time that bots are allowed to be suspicious of noises from 60s to 45s
- Reduced the chance that bots will investigate suspicious noises from 30% to 20%
- Added patch to monitor when
BotMover.SetPlayerToNavMeshruns (only enabled for debug builds) - Added patch to monitor when
BotExternalItemsController.OnItemTakenruns (only enabled for debug builds) - Bug fix for bots randomly teleporting if they switch brain layers quickly in a short period of time
- Bug fix for brain-layer time-gate delays getting overwritten, causing the layer to update too quickly or too slowly
- Bug fix for bots shuffling when switching out of a custom brain layer (#15)
- Bug fix for bots getting stuck in a loop when reaching the estimated position of the sound they're investigating
config.json files from previous versions are not compatible.