- Renamed the "Distance from PMCs (m)" F12 menu option to "Distance from Bots That Are Questing (m)"
- Instead of showing a warning message when QuestManiac is detected, make it incompatible. Quests take far too long to process, and the performance impact is too significant to tolerate.
- Simplified the code needed to create custom bot generators using this mod's spawn system (a patch is no longer needed)
- Disabled logging messages when bots are forced to be hostile toward bosses
- Disabled server messages showing
BotSpawnPeriodCheck
values - Use the SPT method for getting members of a bot group
- Made all Unity methods protected instead of private because the recent Visual Studio update is dumb and forces them to be faded out
- Removed unused
OnGameStarted
patch - Bug fix for PMC spawns being too close together when using other mods that allow more than one human player (#38)
- Bug fix for bots incorrectly being prevented from grouping together
- Bug fix for Zryachiy and his followers not able to be excluded from the AI limiter
- Bug fix for followers of bots with quests on Lightkeeper Island setting off the mines on the bridge
config.json files from the 0.8.0 release are compatible.