github dwesterwick/SPTQuestingBots 0.5.1-alpha3
Questing Bots 0.5.1 (Alpha 3)

latest releases: 0.8.1, 0.8.1-alpha1, 0.8.0-rc1...
pre-release6 months ago

Changes from the 0.5.1 Alpha 2 Release:

  • Added interop support that provides a method to obtain the current bot-generation progress
  • Disable BotStandby logic for all bots because it was causing problems and the AI limiter basically serves the same purpose
  • Reduced questing.bot_search_distances.objective_reached_navmesh_path_error from 20m to 2m because bots should be able to reach all quest positions now. This also prevents bots from trying to reach all steps for an inaccessible quest objective.
  • Added min_raid_time_remaining config option (180s by default) to prevent bots from spawning too late in the raid
  • Blacklist quest objectives on Scav island on Shoreline because Unity struggles to find complete paths to it (thanks to @MonstraG)
  • Ensure quest objectives on Lightkeeper Island on Lighthouse are blacklisted even if the first step is not on the island
  • If bots cannot form a valid path and are not on the NavMesh, teleport them to a valid NavMesh position (WIP)
  • Added null checks in case doors no longer exist (namely because they were destroyed by Backdoor Bandit)
  • Added some code to detect when bots are bouncing between two incomplete paths, but it's disabled for now because it's a WIP
  • Bug fix for Scavs not spawning later in the raid
  • Bug fix for bots unlocking doors requiring power (before it's turned on) when other mods are used that add context-menu actions
  • Bug fix for bots unlocking the inner KIBA door before the outer door
  • Bug fix for boss-spawn limiting not working when there are multiple non-AI players in the raid
  • Bug fix for the AI limiter preventing bots from achieving the EBotState.PreActive state
  • Bug fix for bot and quest overlays not rendering properly when DLSS is enabled (thanks to Solarint)
  • Bug fix for Better Spawns Plus not being detected (thanks to @artofsound)

config.json files from previous releases are not compatible.

IMPORTANT: Because the file structure has changed from the 0.5.0 release, files from all previous versions of this mod must be removed before installing this version!

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