This pre-release is for demonstration purposes only. A lot of quest rework is still being done for the final 0.4.0 release.
New features from the 0.4.0 Alpha 5 release:
- Updated Lighthouse, Reserve, and Shoreline to use the new questing system and features
- Bug fix for player Scavs not spawning on Shoreline
- Bug fix for rare condition in which PMC's will spawn in areas not normally accessible to players
IMPORTANT NOTES:
- If either the player-Scav spawning system or player-Scav conversion-chance adjustment system is active, the "/client/game/bot/generate" endpoint will be overwritten with a QuestingBots endpoint! This may affect compatibility with other mods!**
- config.json files from previous releases are not compatible.
- Please continue using the SAIN pre-release DLL (attached below) until a new version is released.
- Looting Bots 1.2.1 or later is required for looting interop commands to work
Known Issues:
- Streets quests have not been updated yet
- Bots still open the stupid 3rd-floor office doors on Factory when they're supposed to be hiding in there.
Things to test:
- If you encounter a solo bot ambushing you, how convincing is it?
- How does the flow of PMC's and PScavs feel (besides Streets)? Are they traversing the map in a realistic manner?
- How realistic is the PScav spawning system (on all maps)? Does the amount of PScavs on each map seem reasonable vs. raid time?
- Is the amount of PScavs vs. raid time reasonable when using mods like DONUTS?