github dwesterwick/SPTQuestingBots 0.4.0-alpha6
Questing Bots 0.4.0 (Alpha 6)

latest releases: 0.8.1, 0.8.1-alpha1, 0.8.0-rc1...
pre-release9 months ago

This pre-release is for demonstration purposes only. A lot of quest rework is still being done for the final 0.4.0 release.

New features from the 0.4.0 Alpha 5 release:

  • Updated Lighthouse, Reserve, and Shoreline to use the new questing system and features
  • Bug fix for player Scavs not spawning on Shoreline
  • Bug fix for rare condition in which PMC's will spawn in areas not normally accessible to players

IMPORTANT NOTES:

  • If either the player-Scav spawning system or player-Scav conversion-chance adjustment system is active, the "/client/game/bot/generate" endpoint will be overwritten with a QuestingBots endpoint! This may affect compatibility with other mods!**
  • config.json files from previous releases are not compatible.
  • Please continue using the SAIN pre-release DLL (attached below) until a new version is released.
  • Looting Bots 1.2.1 or later is required for looting interop commands to work

Known Issues:

  • Streets quests have not been updated yet
  • Bots still open the stupid 3rd-floor office doors on Factory when they're supposed to be hiding in there.

Things to test:

  • If you encounter a solo bot ambushing you, how convincing is it?
  • How does the flow of PMC's and PScavs feel (besides Streets)? Are they traversing the map in a realistic manner?
  • How realistic is the PScav spawning system (on all maps)? Does the amount of PScavs on each map seem reasonable vs. raid time?
  • Is the amount of PScavs vs. raid time reasonable when using mods like DONUTS?

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