github dwesterwick/SPTQuestingBots 0.2.5
Questing Bots 0.2.5 (Alpha 2.5)

latest releases: 0.7.0, 0.7.0-alpha2, 0.7.0-alpha1...
pre-release11 months ago

Updates from the 0.2.4 Release:

  • Updated for SPT-AKI 3.7.0
  • Renamed logic layer from "PMCObjectiveLayer" to "BotObjectiveLayer" because questing can be enabled for Scavs too
  • Bug fix for remaining quest items skipped as soon as a valid nearby NavMesh position cannot be found for one
  • Bug fix for quest-item outlines appearing if debug.enabled=false
  • Bug fix for quest-item outlines not appearing if debug.show_zone_outlines=false
  • Started refactoring client code and adding comments

Known Limitations:

  • More tuning will be needed to get bot movement correct
  • If the mod fails to load all quests, it will keep retrying. That will result in a massive memory leak, and the game will quickly crash. Sorry. At least it'll be obvious that something isn't working correctly.

This mod REQUIRES DrakiaXYZ's BigBrain and Waypoints mods. It is NOT compatible with AI Limit, AI Disabler, and similar mods.

This is an alpha release and is still under development. Bot quest-selection will likely change in the future. Please review the list of quirks and features in the README to understand the mod's current capabilities and limitations.

If you experience a problem that isn't in the known-issues list in the README, please create an Issue here or let me know in Discord.

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