github dwesterwick/SPTQuestingBots 0.2.3
Questing Bots 0.2.3 (Alpha 2.3)

latest releases: 0.8.0-rc1, 0.8.0, 0.7.0...
pre-release13 months ago

Updates from the 0.2.2 Release:

  • Implemented customs quests for Interchange and Reserve to improve bot pathing variety
  • If a bot gets stuck more than a certain number of times (8 by default) without completing any objectives, it will stop questing
  • Write server messages if standard or custom quests cannot be found when the server starts
  • Bug fix for very late PMC spawns on Reserve
  • Bug fix for bots instantly aborting quests they try repeating later in the raid

config.json files from the 0.2.1 and 0.2.2 releases are compatible, but stuck_bot_detection.max_count will always be 10.

Known Limitations:

  • A lot more tuning will be needed to get bot movement correct
  • The questing system is not fully implemented in Streets or Labs.
  • If the mod fails to load all quests, it will keep retrying. That will result in a massive memory leak, and the game will quickly crash. Sorry. At least it'll be obvious that something isn't working correctly.

This mod REQUIRES DrakiaXYZ's BigBrain and Waypoints mods. It is NOT compatible with AI Limit, AI Disabler, and similar mods.

This is an alpha release and is still under development. Bot quest-selection will likely change in the future. Please review the list of quirks and features in the README to understand the mod's current capabilities and limitations.

If you experience a problem that isn't in the known-issues list in the README, please create an Issue here or let me know in Discord.

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