Updates from the 0.2.10 Alpha 1 Pre-Release:
- Fixed incompatibilities with DONUTS. Maybe. Hopefully.
- Force all PMC's to be hostile to you to make them more obvious in BotDebug. This might not be part of the actual release; TBD.
NOTE: I did very limited testing with this release. Its main purpose is to assist with DONUTS development. If you find major issues, please use 0.2.10 Alpha 1 instead.
config.json files from previous releases are not compatible.
Known Issues for Changes in this Release:
- Performance will likely be a tad worse with this release compared to the last one. This is partially caused by the extra code that runs in the background and partially caused by large group fights now being more likely to occur. Large group fights will cause performance issues even with base SPT, so this will be difficult to avoid.
- PMC "bosses" in group spawns will always lead in front of its followers by a bit (~20m) when questing.
- If a PMC group engages in combat and some of its members haven't seen the enemy, they'll sprint off to who-the-hell-knows-where looking for cover. This should be greatly improved by using SAIN, but it will likely still happen.
- If a member of PMC group is suddenly no longer able to quest (i.e. due to being badly injured), the whole group will stop questing until that bot adequately heals, extracts via SAIN, or dies. This may result in the other group members camping in strange areas for a long time.
- There will most likely be one or more null-reference exceptions for updateIfBotsCanQuest() in the game console as raids end. These exceptions are annoying, but they're harmless and can be ignored.
- I've enabled extra logging messages for now to help me troubleshoot if (when) you guys find issues.
- I still need to update documentation for the new features