- Added AI limiter accessible via the F12 menu thanks to Props. Please see the README for more information.
- Added PMC group spawns. Please see the README for more information.
- Initial PMC spawning is automatically disabled if SWAG + DONUTS is detected thanks to DrakiaXYZ
- Fixed broken PMC's that spawn south of the cinema on Streets and in the SW corner of Interchange thanks to DrakiaXYZ, WolfGrey, and Cosm1c Gam3r
- Increased required version of Waypoints from 1.3.1 to 1.3.2, which is required for the previously mentioned fix to work properly
- If boss questing is enabled, bosses with followers will use the same logic as PMC groups, so they will more effectively travel around the map as a group.
- Reduced chance of bots selecting "standard" Resort quests in Shoreline
- Implemented time-gating of questing logic to provide a small performance improvement. This can be disabled in the F12 menu if needed.
- Allow bots with Shturman-follower, Cultist-priest, and Bloodhound "brains" to quest (if applicable)
- Prevented PMC's from using Knight's "brain" because he gets stuck in combat for long periods of time
- Force all PMC's to be hostile to you (I may revisit this in the future)
- Bug fix (hopefully) for "0 of # initial PMC's were generated" error. This needs more investigation, but the root cause for this might actually be using other mods that are not compatible with the version of SPT-AKI being used.
- Bug fix for infinite loop (causing the game to freeze) when failing to find a valid spawn point for an initial PMC group
- Lots of refactoring
config.json files from previous releases are not compatible.
Huge thanks to nooky, Props, and DrakiaXYZ for help with developing and testing these changes. Also a huge thanks to everyone on Discord who tested the many alpha releases for this update. There are too many people to name, but you're all awesome.