Known Issues:
- Labyrinth quests do not work. Please do not do any testing on this map!
- Player Scavs will only extract when using SAIN without vanilla AI enabled for Scavs
- Looting Bots causes bots to get stuck in an infinite looting loop if they spawn after another bot has extracted via SAIN (this will be fixed in the next Looting Bots and/or SAIN versions)
Changes from the 0.10.3 Release:
- Rewrote the server code for SPT 4.0
- Moved client code to a new .NET Standard 2.1 project
- Updated required version of SPT to 4.0.2
- Updated required version of BigBrain to 1.4.0
- Updated required version of Waypoints to 1.8.2
- Updated server mods that automatically disable the Questing Bots spawning system (now only Acid's Bot Placement System and Unda)
- Fixed Fika headless compatibility for spawning skipped bot waves [#92]
- Fixed Fika compatibility for spawn rush quests [#98]
- Disable EFT's bot "local avoidance" system for questing bots (this caused erratic pathing behavior)
- Added more overrides for EFT quest positions to improve bot questing accuracy
- Added override in config.json for SPT's player Scav brain-swap weightings (disabled by default; requires SPT 4.0.14 to work correctly)
- Wait one frame before adding airdrop rush quest to ensure its
NavMeshObstaclecarves the NavMesh - Use the semantic-version range for the server to set the required SPT version in the client
- Improved localization for bot nicknames in debug gizmos and logging messages (thanks @ozen-m)
- Added advanced F12 config option to show bot hostility assignments (disabled by default)
- Updated SAIN interop GUID and namespace [#93]
- Lots of refactoring
config.json files from previous releases are not compatible.