github dwesterwick/SPTQuestingBots 0.10.1-alpha1
Questing Bots 0.10.1 (Alpha 1)

latest releases: 0.10.3-alpha1, 0.10.2-hf1, 0.10.2...
pre-release2 months ago

Changes from the 0.10.0 Release:

  • Implemented bot decision system:
    • Moved all bot "status" checks into separate "monitors" that are managed by a central component. Each monitor class extends an abstract class, so more can be easily added.
    • IsActive() checks in brain layers now just need to check if a decision is active instead of making that choice in each layer. This should provide a small performance improvement.
    • Decisions will now be accurate regardless of which brain layer's IsActive() method returns true first (#63)
    • Updated bot-info overlay debug gizmo to show bots' current decisions instead of "not xxx reasons"
    • Improved bot-info overlay debug gizmo accuracy
    • Added an interop method, GetCurrentDecision(BotOwner bot), to get a bot's current decision (#45)
    • Added a sample patch and component for demonstrating how the new interop method works
  • Rewrote handling of external mods:
    • Consolidated detection and interaction with external mods into one class
    • Added framework to change what code is used for certain functions (currently looting, extracting, and ignoring hearing) depending on what mods are installed
    • Moved mod compatibility checks to occur at the same time
    • Removed redundant external mod checks every time a bot spawns
  • When spawning late as a Scav, only reduce the number of quests performed (before extraction) by bots that initially spawn, not ones that spawn afterward. This makes the flow of Scav raids feel more convincing.
  • Removed obsolete checks to only allow Lightkeeper Island quests or to force SAIN to reset bot decisions depending on what version of SAIN is installed. Also removed corresponding config values.
  • Consolidated queries for a bot's current brain layer and logic into one location
  • Refactored SPT version check before checking for external mods
  • Refactored nVidia Reflex check when the main menu is shown
  • Wrap ShallUseNow() call in LogicLayerMonitor in a try-catch block in case there's an exception in another mod or base EFT
  • Bug fix for exception in BotsGroup.method_17() when a bot dies after being separated from its group

Known Issues:

  • A flicker occurs whenever EFT spawns bots, even when the Questing Bots spawning system is disabled. I have no idea why.

config.json files from the 0.10.0 release are compatible.

Don't miss a new SPTQuestingBots release

NewReleases is sending notifications on new releases.