github dubrovskiy-yevhen-stakelogic/vice-city-vr v0.3.0

latest releases: v0.5.5.1, v0.5.5, v0.5.2...
one month ago
  • Added optional head-relative locomotion. Body-relative movement remains
    available, and head steering has its own adjustable sensitivity.
  • Added optional head-directed firearm aiming. Tracked weapon placement,
    physical scopes, melee combat, throwables, and two-handed instability remain
    independent of the selected aim direction.
  • Added native OpenXR bindings for Valve Index, HTC Vive, Windows Mixed
    Reality, and the Khronos Generic Controller profile alongside Oculus Touch.
  • Added alternate VR-menu shortcuts and stick/trackpad-click menu fallbacks for
    controllers without a compatible application Menu button.
  • Added active OpenXR controller-profile reporting to
    openxr_d3d12.log.
  • Added a dedicated HUD Settings submenu with visibility, uniform scale,
    horizontal width, and X/Y placement controls. Fresh installs use 130%
    uniform scale, 100% width, and zero offsets.
  • Made vr_settings.ini resolve relative to the installed reVC.exe instead
    of the launcher's working directory, preventing settings from appearing to
    reset when starting through SteamVR or a shortcut.
  • Improved remotely controlled vehicle support: the camera follows the RC
    vehicle, locomotion shortcuts no longer consume its sticks, tracked hands
    stay hidden, and A drops the RC helicopter bomb while X remains the normal
    vehicle radio button.
  • Added PASS CURRENT MISSION as an accessibility fallback for supported
    story missions in the standard PC script. The command uses guarded native
    mission-success paths so normal progression and cleanup still run.

Don't miss a new vice-city-vr release

NewReleases is sending notifications on new releases.