github dubrovskiy-yevhen-stakelogic/gt-2-pc v0.2.0

latest releases: v0.9.1, v0.9.0, v0.8.1...
one month ago

0.2.0

Graphics and media

  • Added optional offline HD preparation for game pictures, menu/HUD atlases and full-screen movies. Prepared media works on PC and Quest.
  • Added a saved HD textures and media switch in the VR menu; original resources remain available.
  • Added mipmaps and bounded anisotropic filtering to reduce distant texture shimmer while preserving road signs.
  • Added optional playback and HD preparation of the original PlayStation startup, plus a VR menu switch to disable it. Capturing it requires a local BIOS dump; no BIOS is needed to install or play the game. BIOS and startup recordings are not bundled.
  • Added a saved HUD option to hide the movie-skip hint.

Fixes

  • Fixed the rally crash reported in 0.1.0.
  • Corrected oversized car shadows and their placement on banked road surfaces.
  • Fixed overlapping distant road/hillside geometry, the blocked Midfield tunnel entrance and grass covering direction arrows.
  • Corrected transparent texture fringes at joined course surfaces that exposed the sky through thin seams.
  • Fixed scenery disappearing too close to the viewer. Entire-course mode now uses detailed road geometry and the authored near scenery representations, including empty entries for distant-only copies.
  • Fixed menu stalls during car/course selection after enabling enhanced media.
  • Improved race-music streaming to address crackling and nearly inaudible playback reported on European Arcade SCES-02380.
  • Corrected HUD map-edge artifacts.

Settings and release

  • Added a native Python installer for Linux and Steam Deck that prepares supported discs and installs the standalone Quest game without Wine or system-partition changes.

  • Added an explicit optional BIOS choice in the Windows installation wizard and Linux installer. Skipping it leaves the game fully playable without console startup.

  • VR graphics, controls and HUD preferences are shared between Arcade and Simulation; progression remains separate.

  • Updated source documentation, dependency credits and MIT licensing notices. Player packages retain third-party notices.

  • Android version code: 14. Release APKs use the same signing identity as 0.1.0.

Known limits

  • Some menu/HUD lettering still shows pixelation or smoothing artifacts; HD movies can show artifacts in a few game-footage sequences. The HD switch restores original media.
  • Full-course rendering can increase GPU load. A selected 72 Hz mode does not guarantee sustained 72 FPS on every course;
  • European discs currently use the port's English UI.

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