github dreamworksanimation/openmoonray openmoonray-1.4.0.0
Release v1.4.0.0

latest release: openmoonray-1.5.0.0
6 months ago

What's new

Build Improvements

  • Upgraded to Embree 4.1.0
  • Upgraded to jsoncpp 1.9.5

Features

  • Added telemetry overlay functionality
  • Added GPU mode for denoising via OpenImageDenoise
  • XPU mode becomes the auto and default rendering modes
  • Further improvements to rdl2_print

Bug Fixes

  • Fixed frame locked noise on volumes
  • Fixed data rate for user data with identical counts
  • Fixed handling of missing materials for DwaLayerMaterial
  • Fixed extremely slow processing of large meshes with ngons
  • Fixed redundant log messages
  • Fixed ImageMap crash when updating delta file
  • Fixed compilation errors, logging issues, and threaded logging crash with new shader logging framework
  • Fixed NVidia driver version check & requirement
  • Fixed alpha channel in volume passes with presence on cutouts
  • Fixed xpu fallback behavior
  • Fixed fallback logic for refractive cryptomattes in vector mode
  • Fixed CombineLightFilter bug causing crash
  • Fixed CookieLightFilter vector, debug mode bug
  • Fixed hair and hair diffuse lobe labels
  • Fixed occasional black pixels caused by out-of-range density attribute on LightFilters
  • Fixed addition of explicit attributes for unassigned parts
  • Fixed crash in vector mode caused by ray termination lights
  • Fixed data rate on UserData based on set USD interpolation
  • Fixed delta slowdown due to inefficient log outputs
  • Fixed per part user data when only the mesh name is specified
  • Fixed expected component count for varying rate primitive attributes on RdlMeshGeometry
  • Fixed visibility aov
  • Multi-machine rendering: Fixed packTiles codec when decoding an empty image
  • Multi-machine rendering: Fixed progressiveFrame logic when decoding an empty image block
  • Miscellaneous build fixes

Other

  • Improved comments for LightSet and ShadowSet attributes
  • Improved comments for ImageMap
  • Added further scene variable documentation
  • Multi-machine rendering: Added new Morton_shiftflip tile scheduler
  • Multi-machine rendering: Added dynamic checkpoint interval adjusting logic for multi-machine configuration
  • Added robust snapshotDelta unitTest
  • Removed incomplete/unsupported multiple camera support

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