github doomhack/GBADoom 2,2
2.2

latest releases: 2.7, 2.6, 2.5...
4 years ago

Changes in this version:

  • Added high detail graphics mode. In this mode sprites are drawn at full resolution and texture mipmapping is removed. There is a modest framerate penalty.
  • Various Memory savings. Saved a few kb here and there by using bitfields, factoring out struct members. All of Plutonia with the exception of Map 28 will load and play now on Nightmare.
  • Use the original iD Doom Zone memory allocator. This removes some overhead from each memory allocation.
  • Minor performance improvements.

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