github doodlum/skyrim-community-shaders v1.4.7-pr1736
Community Shaders 1.4.7 PR #1736

latest releases: v1.4.11-pr1989, v1.4.11-pr1988, v1.4.11-pr1987...
pre-releaseone month ago
  • Initial plan by @Copilot
  • chore: update CommonLibSSE-NG to ng branch (9228685c) - Windows testing required by @Copilot
  • Fix CommonLibSSE-NG ng branch API changes by @Copilot
  • fix: restore GET_INSTANCE_MEMBER for VR compatibility with maskIndex by @Copilot
  • fix: remove build document and fix NiPointer explicit constructor issue in InteriorSun by @Copilot
  • fix: use implicit NiPointer conversion for portalGraph->rooms by @Copilot
  • fix: restore GET_INSTANCE_MEMBER for all VR compatibility points and use AsNode() for safe casting by @Copilot
  • fix: update to latest ng and remove unnecessary casts by @Copilot
  • chore: update CommonLib to latest ng (51876f05c) by @Copilot
  • fix: propagate ENABLE_SKYRIM_* defines for STATIC_ASSERT_SIZE macro by @Copilot
  • fix: normalize ENABLE_SKYRIM_* to boolean before CommonLib init by @Copilot
  • fix: update CommonLib-NG with conforming preprocessor fix by @alandtse
  • revert: remove unnecessary ENABLE_SKYRIM_* workarounds by @alandtse
  • fix: fix VR volumetric lighting by @alandtse

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