github doodlum/skyrim-community-shaders v1.4.6-pr1683
Community Shaders 1.4.6 PR #1683

latest releases: v1.4.7-pr1694, v1.4.6-pr1690, v1.4.6-pr1673...
pre-release6 days ago
  • build: fix zipping aio (#1579) by @jiayev
  • fix(grass collision): clamp maximum depth of grass (#1578) by @doodlum
  • feat(UI): enhance shader blocking (#1564) by @Copilot
  • fix: remove duplicate buffer setup (#1586) by @soda3000
  • feat: update shader compile elapsed time every second (#1587) by @soda3000
  • build: add cmake install commands (#1372) by @ArcEarth
  • feat(perf-overlay): add size controls (#1591) by @davo0411
  • fix(perf-overlay): fix infinite draw calls table height (#1590) by @davo0411
  • refactor(perf-overlay): remove collapsible headers (#1572) by @davo0411
  • fix(perf-overlay): removed ImGuiTableFlags_ScrollX/Y for scroll bar issues (#1594) by @kuplion
  • build: fix shader copying to relative paths (#1603) by @alandtse
  • fix(ibl): apply ibl to cubemap normalisation for non deferred (#1604) by @jiayev
  • fix(grass): use correct light direction (#1602) by @jiayev
  • fix(welcome-popup): adjust font size & window spacing (#1592) by @davo0411
  • feat(lod): add gamma sliders (#1588) by @jiayev
  • build: correct CodeRabbit schema syntax (#1608) by @Copilot
  • build: add compile-time validation of GPU buffers (#1427) by @Copilot
  • ci: run shader validation on CMake and CI config changes (#1606) by @Copilot
  • build(deps): remove orphaned Intel XeSS dependency (#1611) by @alandtse
  • fix(ui): enter key now behaves properly when first time popup is open (#1615) by @soda3000
  • feat(ui): add tabs to advanced settings & PBR search (#1599) by @davo0411
  • build: add HLSL intellisense (#1614) by @Gistix
  • refactor(UI): move light limit visualization into debug (#1619) by @brucenguyen
  • refactor(ui): add settings for shader block hotkeys (#1624) by @midona-rhel
  • fix(ui): anchor reset settings button position (#1621) by @midona-rhel
  • fix(hair): use indirect normal for deferred marschner hair (#1626) by @jiayev
  • build: fix Package-AIO-Manual for fresh pulls (#1625) by @midona-rhel
  • fix(snow): use world space vectors (#1618) by @midona-rhel
  • feat(UI): add gaussian blur shader core files (#1595) by @davo0411
  • feat(ui): add test conditions button (#1637) by @davo0411
  • fix(ui): blocked shader info overflow in Shader Debug tab (#1632) by @Copilot
  • fix(upscaling): replace NIS with RCAS for DLSS (#1620) by @midona-rhel
  • fix(dynamic cubemaps): add a check for timeskip (#1639) by @midona-rhel
  • refactor: restructure lighting (#1633) by @jiayev
  • feat(ui): add themes & fonts (#1596) by @davo0411
  • feat(water): add flowmap parallax (#1636) by @davo0411
  • build: fix race condition for pdb generation (#1642) by @alandtse
  • chore(hair): update feature version (#1643) by @jiayev
  • build: configure precommit to use conventional commits (#1641) by @Copilot
  • fix(eyes): disable vanilla eye normal (#1646) by @jiayev
  • test: add hlsl unit tests (#1653) by @alandtse
  • ci: add automated wiki buffer documentation workflow (#1659) by @alandtse
  • fix(wetness): fix missing wetness (#1662) by @doodlum
  • fix(ISL): fix color luminance not affecting light (#1674) by @SkrubbySkrubInAShrub
  • fix(tests): change success hint to compile correctly (#1681) by @jiayev

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