github doodlum/skyrim-community-shaders v1.4.6

18 hours ago

What's Changed

  • build: deploy only updated files by @alandtse in #1556
  • feat: add Clear Shader Cache to Advanced by @alandtse in #1555
  • chore(featureissues): default collapse testing menu by @alandtse in #1554
  • fix(VR): use only supported shaders from cache by @alandtse in #1553
  • build: use gersemi cmake formatter by @alandtse in #1557
  • fix(terrain): vanilla diffuse in pbr terrain cell too bright due to wrong color space by @ThePagi in #1558
  • docs: add new feature development template guide by @davo0411 in #1529
  • docs(UI): remove duplicate GPL license statement by @davo0411 in #1561
  • feat: add renderdoc for debugging by @Copilot in #1560
  • fix(ui): welcome popup size issues by @davo0411 in #1573
  • chore(grass collision): minor tweaks by @doodlum in #1568
  • fix(terrain helper): fix conflicting bit by @doodlum in #1566
  • feat(UI): separate theme settings, UI refactor, font support by @davo0411 in #1571

Full Changelog: v1.4.5...v1.4.6

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