- perf: use ps for deferred by @doodlum
- perf: more optimisations by @doodlum
- chore: delete cs shader by @doodlum
- perf: more optimisations by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- refactor: clean up bindings by @doodlum
- Merge branch 'ps-opt' of https://github.com/doodlum/skyrim-community-shaders into ps-opt by @doodlum
- Merge branch 'dev' into ps-opt by @doodlum
- Merge branch 'ps-opt' of https://github.com/doodlum/skyrim-community-shaders into ps-opt by @doodlum
- chore: clanker changes by @doodlum
- refactor: dont use half by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- perf: remove normalroughness entirely by @doodlum
- Merge branch 'ps-opt' of https://github.com/doodlum/skyrim-community-shaders into ps-opt by @doodlum
- fix: fix normals by @doodlum
- perf: ignore sky by @doodlum
- fix: fix normal srv by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: fix test failure due to view space normal by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- chore: ignore gs by @doodlum
- Merge branch 'ps-opt' of https://github.com/doodlum/skyrim-community-shaders into ps-opt by @doodlum