- Effect11 (#27) by @davo0411
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- fix: move enbeffectpostpass to after upscaling by @davo0411
- fix: only write weather when weather.ini exists by @davo0411
- feat: location weather support by @davo0411
- fix: crash fixes, effect loading fix by @davo0411
- fix: enbeffectpostpass not working by @davo0411
- feat: point light editor by @davo0411
- Merge branch 'effect11-pp-final' of https://github.com/davo0411/skyrim-community-shaders into effect11-pp-final by @davo0411
- fix: safety checks for background compilation hangs by @davo0411
- feat: colorpow by @davo0411
- fix: log spam, more logging for enbeffectpostpass diag by @davo0411
- fix: separate out cs and enb ibl textures by @davo0411
- fix: proc sun respects enbpp toggle by @davo0411
- fix: disable reset settings button for enbpp as it has its own by @davo0411
- feat: dynamic cubemap textures by @davo0411
- fix: forgot includes, build fixes by @davo0411
- feat: enbextender support by @davo0411
- feat: enbhelper support by @davo0411
- Update ENBHelper.cpp by @davo0411
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- Merge branch 'doodlum:dev' into effect11-pp-final by @davo0411
- Feat: unsloppify by @davo0411
- Feat: Unsloppify, fix stuff. by @davo0411
- Merge branch 'dev' into effect11-pp-final by @davo0411
- Merge branch 'effect11-pp-final' of https://github.com/davo0411/skyrim-community-shaders into effect11-pp-final by @davo0411
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- fix: reduce cloud edge lighting edge intensity by @davo0411
- feat: add saving of weather values by @davo0411
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- Merge branch 'origin/dev' into effect11updated by @doodlum
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- chore: updates by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: updates by @doodlum
- fix: fix moon compile error by @doodlum
- fix: fix some compilation issues by @doodlum
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- fix: fix water muddiness by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: remove ibl settings from enb by @doodlum
- fix: remove missing settings by @doodlum
- chore: remove depth of field by @doodlum
- fix: gate off enb water by enable water setting by @doodlum
- chore: use ibl more by @doodlum
- feat: colorpow through ll by @doodlum
- chore: hide settings when enb is enabled by @doodlum
- fix: fix vl changes by @doodlum
- chore: remove newline by @doodlum
- chore: clean up sky code by @doodlum
- Merge branch 'dev' into effect11updated by @doodlum
- fix: Use setting.defaultValue as the fallback for missing INI keys by @doodlum
- fix: Guard the shared downsample path. by @doodlum
- fix: Add null checks before dereferencing texture pointers. by @doodlum
- fix: Use VR-aware runtime data access for ImageSpaceManager by @doodlum
- fix: Potential division by zero when AdaptationTime is zero by @doodlum
- fix: Guard numeric UI annotations against malformed preset data by @doodlum
- fix: Collapse UI technique entries to the base sequence name by @doodlum
- fix: Make the copy pass bind its own viewport and IA state by @doodlum
- fix: Reset commonData before repopulating it by @doodlum
- fix: Bounds-check the compute shader dispatch. by @doodlum
- fix: Don't always present TextureSDRTemp. by @doodlum
- fix: Fall back to the original tonemap until the ENB path is actually ready. by @doodlum
- fix: Clamp FogAmountMultiplier before dividing. by @doodlum
- fix: Keep GLOBAL/UseEffect registration in one place by @doodlum
- fix: fix compilation errors by @doodlum
- fix: Donβt short-circuit the whole panel here by @doodlum
- fix: Keep the non-overridden IBL settings editable by @doodlum
- fix: Reject malformed INI values instead of silently coercing them by @doodlum
- fix: Validate weatherKey before slicing/parsing it by @doodlum
- fix: Protect the shared setting state before using it from render + UI paths by @doodlum
- fix: Keep the interpolation state fresh even with vanilla tonemap enabled by @doodlum
- fix: Clamp sunlightScale before dividing by it by @doodlum
- fix: Load ENB settings before the first Apply() path runs by @doodlum
- fix: Persist the feature-level settings or remove them by @doodlum
- chore: remove waves amplitude by @doodlum
- fix: Load ENB settings before the first Apply() path runs by @doodlum
- fix: Use EnableWater consistently in the refraction path by @doodlum
- fix: Guard ImageSpaceManager before reading HDR runtime data by @doodlum
- fix: Donβt mark the effect manager ready after a partial init. by @doodlum
- fix: The procedural sun settings are registered with a zero-width range by @doodlum
- fix: remove ecolorpow by @doodlum
- chore: remove ecolorpow by @doodlum
- fix: fix padding by @doodlum
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- fix: fix compile errors by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- fix: more enb ll control by @jiayev
- fix: test hair error by @jiayev
- chore: remove some water settings by @doodlum
- perf: optimise volumetriclighting by @doodlum
- fix: ll light compensate (#2053) by @doodlum
- chore: remove IsReady check by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- Merge branch 'dev' into effect11updated by @doodlum
- chore: remove volumetricfog opacity by @doodlum
- fix: use enbseries.ini values correctly by @doodlum
- chore: force on ll by @doodlum
- chore: hide settings with enb on by @doodlum
- chore: add cloud shadows override by @doodlum
- fix: restore state by @doodlum
- fix: ibl fixes by @doodlum
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- chore: add env color by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: increase ibl sat by @doodlum
- fix: fix screensize by @doodlum
- chore: more similar cloud curve by @doodlum
- chore: clean up settings by @doodlum
- fix: fix color pow by @doodlum
- fix: bad clanker by @doodlum
- chore: adjust grass defaults by @doodlum
- fix: disable env ibl by @doodlum
- fix: fix ibl interior by @doodlum
- fix: fix enb clouds by @doodlum
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- feat: add DisableWrongSkyMath by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: remove unsupported settings by @doodlum
- chore: remove some cloud settings by @doodlum
- chore: optimise settings by @doodlum
- chore: clean up math by @doodlum
- chore: revise math for opacity by @doodlum
- Merge branch 'dev' into effect11updated by @doodlum
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- Merge branch 'dev' into effect11updated by @doodlum
- feat: autohdr for enb by @doodlum
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- fix: fix compiler error by @doodlum
- chore: only do autohdr for enb by @doodlum
- Merge branch 'dev' into effect11updated by @doodlum
- chore: cleanup by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: dont include by @doodlum
- chore: more cleanup by @doodlum
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- chore: more cleanup by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- refactor: rename to skyscale by @doodlum
- fix: fix tes by @doodlum
- fix: add back windowsapp by @doodlum
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- fix: fix compile error by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: more cleanup by @doodlum
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- chore: cleanup by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: bump versions by @doodlum
- chore: ui improvements by @doodlum
- chore: add reasonable defaults by @doodlum
- chore: cleanup by @doodlum
- fix: happy clanker by @doodlum
- chore: more ui cleanup by @doodlum
- chore: replace sliders by @doodlum
- chore: update steps by @doodlum
- chore: safe pows by @doodlum
- fix: optimise loading and saving by @doodlum
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- fix: fix cloud shadows by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- fix: show no settings by @doodlum
- fix: more fixes for features by @doodlum
- chore: more cleanup by @doodlum
- perf: make the clanker suffer by @doodlum
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- Merge branch 'dev' into effect11updated by @doodlum
- fix: fix compile error by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- perf: optimise saving speed by @doodlum
- chore: clean up and fix grass lighting by @doodlum
- fix: fix vertex color by @doodlum
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- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- fix: fix enb ibl by @doodlum
- chore: better enb ibl look by @doodlum
- chore: less saturated ibl by @doodlum
- fix: negative desaturation by @doodlum