github doodlum/skyrim-community-shaders v1.4.11-pr1983
Community Shaders 1.4.11 PR #1983

pre-release10 hours ago
  • feat(vr): VR stereo optimizations with stencil culling, CAS sharpening, and DLSS fix by @vrnord
  • docs(vr): explain why UpgradeBackendInterface is skipped for VR by @vrnord
  • feat(vr-stereo-opt): bilinear color sampling for stereo reprojection by @vrnord
  • feat(vr-stereo-opt): POM depth-aware reprojection via Reflectance.w by @vrnord
  • fix: SharedData CPMSettings struct alignment after SH field merge by @vrnord
  • fix: correct CommonLib submodule and SharedDataCB alignment by @vrnord
  • fix: missing semicolon in State.cpp after merge conflict resolution by @vrnord
  • feat(vr-dlss): VR upscaling shaders for DLSS viewport scaling pipeline by @vrnord
  • feat(vr-dlss): viewport scaling, nasal crop offset, and feathered composite by @vrnord
  • feat(vr-dlss): Streamline per-eye DLSS evaluation for VR by @vrnord
  • feat(vr-dlss): periphery TAA via TAAReorder post-conductor hooks by @vrnord
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]

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