github doodlum/skyrim-community-shaders v1.4.11-pr1944
Community Shaders 1.4.11 PR #1944

pre-releaseone month ago
  • fix(hair): marschner with weird coloring under volumetric shadows by @jiayev
  • Update features/Hair Specular/Shaders/Hair/Hair.hlsli by @jiayev
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • fix ai error by @jiayev
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • ughhh ai by @jiayev
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • fix(hair): update shadow calculations for hair transmission and diffuse attenuation by @jiayev
  • test(hair): add HLSL unit tests for hair specular features by @jiayev
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • prevent redefinition by @jiayev
  • fix(hair): enhance HLSL unit tests for hair specular features and improve dependency stubs by @jiayev
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • fix(tests): update shader test dependencies and include feature shader paths by @jiayev
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • feat(hair): add PBR lighting constants and include common dependencies for tests by @jiayev
  • fix(hair): add stub function for screen depth in SharedData namespace by @jiayev
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • add hair define by @jiayev
  • add HAIR define to test by @jiayev

View Pull Request

Don't miss a new skyrim-community-shaders release

NewReleases is sending notifications on new releases.