github doodlum/skyrim-community-shaders v1.4.11-pr1858
Community Shaders 1.4.11 PR #1858

pre-release7 hours ago
  • fix(vr-tb): enable VR depth culling during upscaling and ensure Terrain Blending compatibility by @ParticleTroned
  • PR(doodlum): draw functions are not globally hookable (Globals.cpp) by @ParticleTroned
  • PR(Alandtse): No reason to disable the enabled check (Deferred.cpp). by @ParticleTroned
  • PR(Alandtse): unchanged behavior in flat and minimize code churn by @ParticleTroned
  • PR(Alandtse): Add a doxygen (DepthRefractionUpscalePS.hlsl) by @ParticleTroned
  • PR(Alandtse): Why isn't this using your new function: ShouldUseBlendedDepthSRV (TerrainBlendning.cpp) by @ParticleTroned
  • PR(Alandtse): simplify into a return boolean evaluation (TerrainBlending). by @ParticleTroned
  • PR(Alandtse):Is this not in globals? Should it be (VR.cpp) by @ParticleTroned
  • PR(Alandtse): Verify this constraint (SSS.cpp, Tb.cpp) by @ParticleTroned
  • PR(Alandtse): Epsilon constant - use FLT_EPSILON as in Skysync (Upscaling.cpp) by @ParticleTroned
  • PR(Alandtse): DRY VR/TB/depth-culling gate (Globals.cpp) by @ParticleTroned
  • PR(doodlum): Depth Offset = 2.5, TB UI cleanup by @ParticleTroned
  • PR(coderabbitai): define variant-specific RVAs using REL::Relocate pattern. by @ParticleTroned
  • PR(coderabbitai): wire TB engine-hook override path and remove unused include by @ParticleTroned
  • PR(coderabbitai): reset slot2 fallback state after toogle on/off and DRY engine-hook pass gating by @ParticleTroned
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • PR(Alandtse): bias wouldn't be initialized (Utility.hlsl) by @ParticleTroned
  • PR(Alandtse): Remove dead code and chronos (left over from logging during dev) by @ParticleTroned
  • PR(Alandtse): basic documentation hooking (SRV, slot , 17) by @ParticleTroned
  • PR(Alandtse):no longer user-exposed settings that could break things by @ParticleTroned
  • PR(Alandtse): different formulation for callerRva.. or abstraction (TerrainBlending.cpp) by @ParticleTroned
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • Merge remote-tracking branch 'upstream/dev' into pr/ParticleTroned/1858 by @alandtse
  • feat(VR): add additional frame annotations by @alandtse
  • fix: move BlendPrepassDepths before culling call by @alandtse
  • fix: use blended depth in screen space by @alandtse
  • chore: remove unused code after blended depth move by @alandtse
  • Merge branch 'dev' of https://github.com/doodlum/skyrim-community-shaders into pr/ParticleTroned/1858 by @alandtse

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