- chore: pbr consistency changes by @doodlum
- chore: simplify pbr math by @doodlum
- chore: nuke specularbrdf by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- chore: remove multibounceao by @doodlum
- Merge branch 'pbr-consistency' of https://github.com/doodlum/skyrim-community-shaders into pbr-consistency by @doodlum
- chore: nuke fresnel, less aggressive lighting change by @doodlum
- chore: reduce fresnel better by @doodlum
- chore: cap by @doodlum
- fix: correct horizon occlusion by @doodlum
- fix: fix first person cubemap by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- chore: adjustments based on more tests by @doodlum
- Merge branch 'pbr-consistency' of https://github.com/doodlum/skyrim-community-shaders into pbr-consistency by @doodlum
- chore: original normalisation by @doodlum
- chore: match pbr a bit by @doodlum