github doodlum/skyrim-community-shaders v1.4.11-pr1708
Community Shaders 1.4.11 PR #1708

latest release: v1.4.11-pr1839
pre-release6 hours ago
  • add exponential height fog by @jiayev
  • directional light inscattering by @jiayev
  • more scattering stuff by @jiayev
  • dynamic cubemaps for inscattering by @jiayev
  • Merge branch 'dev' into height-fog by @jiayev
  • adapt to weather by @jiayev
  • Merge branch 'dev' into height-fog by @jiayev
  • Merge branch 'dev' into height-fog by @jiayev
  • Merge branch 'dev' into height-fog by @jiayev
  • adapt to weather by @jiayev
  • add sunlight fadeout in fog by @jiayev
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • Merge branch 'dev' into height-fog by @jiayev
  • try fix water, idk by @jiayev
  • fix compile error by @jiayev
  • fix some blending by @jiayev
  • add alpha back by @jiayev
  • Merge branch 'dev' into height-fog by @jiayev
  • Merge branch 'dev' into height-fog by @jiayev
  • Merge branch 'dev' into height-fog by @jiayev
  • fix(water): remove unnecessary else statement in fog calculation by @jiayev
  • fix fog blending with new water by @jiayev
  • Merge branch 'dev' into height-fog by @jiayev
  • Merge branch 'dev' into height-fog by @jiayev

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