- feat(ssgi): cursed ssgi optimisations by @doodlum
- chore: deferred composite missing thing?? by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: fix type by @doodlum
- fix: fix format of masks by @doodlum
- fix: fixes by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- chore: add back cheese by @doodlum
- Merge branch 'cursed-ssgi-2' of https://github.com/doodlum/skyrim-community-shaders into cursed-ssgi-2 by @doodlum
- fix: more fixes by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- Update package/Shaders/DeferredCompositeCS.hlsl by @doodlum
- Update src/Deferred.cpp by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: fix masks nonsense by @doodlum
- feat: improved and simplified skylighting application by @doodlum
- fix: fix compile error by @doodlum
- fix: fix where skylighting is off but ssgi on by @doodlum
- chore: clean up forward path by @doodlum
- chore: what by @doodlum
- chore: clean up math by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: missing shader define by @doodlum
- Merge branch 'cursed-ssgi-2' of https://github.com/doodlum/skyrim-community-shaders into cursed-ssgi-2 by @doodlum
- fix: masks texture format by @doodlum