- feat: upscaling based drs by @doodlum
- fix: dont use ultra performance by @doodlum
- chore: reduce taa jitter by @doodlum
- fix: only add tearing for fsrfg by @doodlum
- feat: synced DLSS mode with FSR by @doodlum
- revert: does not fix by @doodlum
- fix: fix jitters amount by @doodlum
- fix: fix screenshot screen size by @doodlum
- chore: cleanup by @doodlum
- chore: pixel perfect upscaling by @doodlum
- fix: fix menus with upscaling by @doodlum
- chore: move upscale preset above sharpness by @doodlum
- chore: update ui by @doodlum
- feat: hdr space upscaling by @doodlum
- chore: cleanup by @doodlum
- fix: fix allow upscaling setting by @doodlum
- fix: missing semicolon by @doodlum
- feat: depth upscaling by @doodlum
- feat: shadow fix by @doodlum
- chore: cleanup by @doodlum
- chore: settings cleanup and working taa by @doodlum
- chore: remove skyrim upscaler detection by @doodlum
- fix: fix precipitation and skylighting by @doodlum
- chore: plugin init things by @doodlum
- chore: most ae work by @doodlum
- feat: ae support by @doodlum
- chore: remove upscaler checks by @doodlum
- fix: add VR addresses by @alandtse
- fix: fix some shaders to use upscaling by @doodlum
- fix: fix facegen with upscaling by @doodlum
- chore: use actual name by @doodlum
- chore: do depth upscale alongside other upscaling by @doodlum
- chore: disable fg by @doodlum
- chore: slightly sharper screenspace shadows by @doodlum
- chore: remove update viewport, not needed by @doodlum
- chore: update streamline, remove dlssg by @doodlum
- chore: update dlss dll by @doodlum
- chore: cleanup plugins by @doodlum
- chore: update ui info by @doodlum
- chore: more streamline updates by @doodlum
- chore: lock off flatrim specific hooks by @doodlum
- chore: start on vr upscale by @doodlum
- chore: reduce skylighting blur with drs by @doodlum
- feat: transparency mask by @doodlum
- chore: cleanup by @doodlum
- chore: xess dx11 by @doodlum
- feat: xess working but vibecode by @doodlum
- chore: use winrt by @doodlum
- chore: add wrapped resource destructor by @doodlum
- chore: use throwiffailed by @doodlum
- chore: clean up nonsense by @doodlum
- chore: set resource states by @doodlum
- feat: working xess by @doodlum
- chore: cleanup by @doodlum
- chore: optimise copies by @doodlum
- chore: minimise copies by @doodlum
- chore: move interop into upscaling, cleanup xess by @doodlum
- chore: try to optimise xess by @doodlum
- fix: xess performance by @doodlum
- chore: cleanup xess by @doodlum
- chore: cleanup settings changes by @doodlum
- chore: add back sharpening by @doodlum
- feat: fsr via api by @doodlum
- chore: cleanup by @doodlum
- chore: cleanup by @doodlum
- fix: crash nonsense by @doodlum
- chore: match sharpness between upscalers by @doodlum
- chore: use xess resolution scale by @doodlum
- chore: use dlss resolution scale by @doodlum
- chore: remove fsr upscaling by @doodlum
- chore: remove xess vk by @doodlum
- chore: cleanup by @doodlum
- chore: cleanup by @doodlum
- chore: optimise encode textures by @doodlum
- chore: xess tweaks by @doodlum
- chore: clean up sss related issues by @doodlum
- chore: cleanup vr depth by @doodlum
- fix: use minimum to pass on edges by @doodlum
- chore: disable ui taa by @doodlum
- fix: fix upscaling on vr by @doodlum
- chore(xess): add debug logging by @alandtse
- fix(VR): add FrameBufferCache by @alandtse
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- feat: add taa drs by @doodlum
- chore: do not sharpen vr by @doodlum
- chore: optimise vr copies by @doodlum
- chore: depth optimisations by @doodlum
- fix: taa not being disabled by @doodlum
- chore: mostly finalise upscaling by @doodlum
- chore: max out sharpness for xess by @doodlum
- fix: fix reactive mask by @doodlum
- fix: less aggressive encode by @doodlum
- chore: less aggressive sharpening, too scene dependant by @doodlum
- fix: fix movie videos by @doodlum
- fix: flickering on water by @doodlum
- fix: sort of fix shadows by @doodlum
- chore: scale both axis by @doodlum
- chore: increase sample count by @doodlum
- fix: fix shadow artifacts by @doodlum
- chore: restore shadow blur to fix issues by @doodlum
- fix: fix ConvertToDynamic on menus by @doodlum
- chore: remove rcas due to flicker complaints by @doodlum
- refactor: simplify redundant code by @alandtse
- chore: address ai comments by @alandtse
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- build: use portfile for xess (#1378) by @alandtse
- chore: add back fsr by @doodlum
- fix: fix xess/fsr crash by @doodlum
- chore: clean up fsr by @doodlum
- feat: cursed denoising of shadows by @doodlum
- chore: add fidelityfx resolution ratio by @doodlum
- chore: completely remove dx11 fsr by @doodlum
- Update src/Upscaling.cpp by @doodlum
- Update src/Upscaling.cpp by @doodlum
- Update src/Upscaling.cpp by @doodlum
- chore: kill claude by @doodlum
- fix: fix load screens by @doodlum
- chore: revert skylighting by @doodlum
- chore: add drs support for llf by @doodlum
- feat: upscaling working again by @doodlum
- fix: fix fg on loading screens by @doodlum
- feat: separate ui from framegen by @doodlum
- chore: mitigate tree flicker by @doodlum
- chore: jitter taa for consistency by @doodlum
- fix: fix llf padding by @doodlum
- fix: fix padding by @doodlum
- fix: utility compile error by @doodlum
- fix(VR): reenable upscaling by @alandtse
- fix(VR): SSS by @alandtse
- feat: offset fg menu latency by @doodlum
- chore: clean up hooks by @doodlum
- chore: only on flatrim by @doodlum
- chore: fg fixes by @doodlum
- chore: remove taa as upscale compatible by @doodlum
- feat: add ultra performance option by @doodlum
- chore: remove uneeded swapchain replacement by @doodlum
- fix: dlss memory leak by @doodlum
- fix: revert dlss file by @doodlum
- fix: actually fix memory leak by @doodlum
- chore: clean up fg code by @doodlum
- chore: better latency handling by @doodlum
- chore: optimise menus resolution by @doodlum
- chore: add back optimised swapchain type by @doodlum
- chore: mostly move upscaling to its own feature by @doodlum
- chore: more work porting to feature by @doodlum
- chore: ai based cleanup by @doodlum
- fix: fix most upscaling issues with features system by @doodlum
- chore: move upscaling features inside by @doodlum
- chore: minor cleanup by @doodlum
- chore: abbreviate taa by @doodlum
- chore: kill claude again by @doodlum
- chore: remove swap effect, fg handles this by @doodlum
- fix: fix dynamic sample count by @doodlum
- chore: move dx12 swapchain by @doodlum
- chore: less upscaling complaints by @doodlum
- fix: fix reshade issues by @doodlum
- chore: change upscaling category by @doodlum
- chore: less spaghetti upscaling code by @doodlum
- chore: remove display menu by @doodlum
- chore: address some rabbit comments by @doodlum
- chore: load fidelityfx from root dir first by @doodlum
- fix: fix shader issues by @doodlum
- fix: maybe fix vr sss by @doodlum
- chore: add vr eye bounds by @doodlum
- fix: correct write behaviour by @doodlum
- chore: make compiler happy by @doodlum
- fix: sss by @doodlum
- chore: try to make compiler tests happy by @doodlum
- chore: maybe quicker compile by @doodlum
- fix(VR): hanging on startup by @alandtse
- refactor: add Load Hook by @alandtse
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: vr motion vector fixes by @doodlum
- fix: and clean up graphics hooks by @doodlum
- fix: fix vr mipbias by @doodlum
- fix: fix sss not compiling by @doodlum
- fix: fixed vr sss by @doodlum
- chore: dont reduce screensize or too small range on vr by @doodlum
- fix: vr drs on sss by @doodlum
- fix: fix vr composite for drs by @doodlum
- fix: fix vr culling by @doodlum
- chore: disable vr jitter by @doodlum
- fix: fix flat drs idk why by @doodlum
- chore: upscale buffers instead of shader changes by @doodlum
- chore: move plugins location by @doodlum
- chore: optimisations by @doodlum
- fix: fix bad style pop by @doodlum
- fix: add nullptr to frametoken by @doodlum
- fix: logic fixes by @doodlum
- chore: use comptrs for safety by @doodlum
- fix(VR): hooks for refraction and underwater by @alandtse
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- feat: add FSR 4 by @doodlum
- chore: update streamline/dlss by @doodlum
- chore: disable vr upscaling by @doodlum
- chore: minor updates by @doodlum
- fix: fix framegen by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- chore: clean up docs by @doodlum
- Merge branch 'rebase' of https://github.com/doodlum/skyrim-community-shaders into rebase by @doodlum
- fix: fix bound weapons by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: fix some issues by @doodlum
- Merge branch 'rebase' of https://github.com/doodlum/skyrim-community-shaders into rebase by @doodlum
- fix: fix things suggested by rabbit by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: fix regression, pending cleanup by @doodlum
- fix: fix resource creation and destruction by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- chore: use pixel shader for depth copy by @doodlum
- Merge branch 'rebase' of https://github.com/doodlum/skyrim-community-shaders into rebase by @doodlum
- chore: remove framegen files by @doodlum
- chore: force interop for testing by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: fix ghosting by @doodlum
- chore: use old setup for testing by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]