github doodlum/skyrim-community-shaders v1.3.5

latest releases: v1.3.6-pr1443, v1.3.6-pr1442, v1.3.6-pr1439...
18 days ago

What's Changed

  • fix(VL): broken VL with VL core feature disabled by @sicsix in #1360
  • feat(VR): separate interior/exterior options for depth buffer culling by @sicsix in #1362
  • fix(iss): fix interior light level calcs with interior sun by @sicsix in #1366
  • fix(VR): grip causing lag when overlays are not displayed by @Copilot in #1368
  • build(hlsl): fix warnings by @alandtse in #1370
  • fix(extended translucency): apply extra data and implicit alpha by @ArcEarth in #1365
  • fix(dynamic cubemaps): use same cubemap for non/deferred by @jiayev in #1376
  • fix(path): use real filesystem paths by @zndxcvbn in #1373
  • fix(extended translucency): pass right perframe buffer by @jiayev in #1377
  • feat(grass): add ragdoll collisions by @alandtse in #1313
  • perf: optimize utility and diffuseiblcs by @soda3000 in #1346
  • fix(VR): menu input blocking by @Copilot in #1381
  • docs: add copilot-instructions.md by @Copilot in #1383
  • refactor(interior sun): rename interior sun shadows by @sicsix in #1387
  • feat: Overwrite .json for individual feature setting changes from external mods by @davo0411 in #1388
  • feat(ibl): apply ibl on fog, pre-apply lambertian and change default settings by @jiayev in #1390
  • feat(ui): add post-processing category and icon by @davo0411 in #1395
  • refactor(ibl): move ibl to core feature by @jiayev in #1396
  • feat: terrain blending ready for release by @doodlum in #1405

New Contributors

Full Changelog: v1.3.4...v1.3.5

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