What's Changed
- fix(VL): broken VL with VL core feature disabled by @sicsix in #1360
- feat(VR): separate interior/exterior options for depth buffer culling by @sicsix in #1362
- fix(iss): fix interior light level calcs with interior sun by @sicsix in #1366
- fix(VR): grip causing lag when overlays are not displayed by @Copilot in #1368
- build(hlsl): fix warnings by @alandtse in #1370
- fix(extended translucency): apply extra data and implicit alpha by @ArcEarth in #1365
- fix(dynamic cubemaps): use same cubemap for non/deferred by @jiayev in #1376
- fix(path): use real filesystem paths by @zndxcvbn in #1373
- fix(extended translucency): pass right perframe buffer by @jiayev in #1377
- feat(grass): add ragdoll collisions by @alandtse in #1313
- perf: optimize utility and diffuseiblcs by @soda3000 in #1346
- fix(VR): menu input blocking by @Copilot in #1381
- docs: add copilot-instructions.md by @Copilot in #1383
- refactor(interior sun): rename interior sun shadows by @sicsix in #1387
- feat: Overwrite .json for individual feature setting changes from external mods by @davo0411 in #1388
- feat(ibl): apply ibl on fog, pre-apply lambertian and change default settings by @jiayev in #1390
- feat(ui): add post-processing category and icon by @davo0411 in #1395
- refactor(ibl): move ibl to core feature by @jiayev in #1396
- feat: terrain blending ready for release by @doodlum in #1405
New Contributors
Full Changelog: v1.3.4...v1.3.5