- chore(LLF): bump version to 2.3.0 (#1352) by @sicsix
- fix(pbr): clamp roughness at a bigger value (#1351) by @jiayev
- chore: bump to 1.3.3 (#1354) by @alandtse
- fix(VR): use smart pointers (#1355) by @alandtse
- fix: resolve DirectX COM object memory leaks (#1356) by @alandtse
- chore: bump to 1.3.4 (#1358) by @alandtse
- fix(VL): broken vanilla lighting with feature disabled (#1360) by @sicsix
- feat(VR): separate interior/exterior options for depth buffer culling (#1362) by @sicsix
- fix(iss): calc interior light level with sun (#1366) by @sicsix
- fix(VR): grip causing lag when overlays are not displayed (#1368) by @Copilot
- build(hlsl): fix warnings (#1370) by @alandtse
- fix(extended translucency): apply extra data and implicit alpha (#1365) by @ArcEarth
- fix(dynamic cubemaps): use same cubemap for non/deferred (#1376) by @jiayev
- fix(path): use real filesystem paths (#1373) by @zndxcvbn
- fix(extended translucency): pass right perframe buffer (#1377) by @jiayev
- feat(grass): add ragdoll collisions (#1313) by @alandtse
- perf: optimize utility and diffuseiblcs (#1346) by @soda3000
- fix(VR): menu input blocking (#1381) by @Copilot
- docs: add copilot-instructions.md (#1383) by @Copilot
- refactor(interior sun): rename interior sun shadows (#1387) by @sicsix
- feat: Overwrite .json for individual feature setting changes from external mods (#1388) by @davo0411
- feat(ibl): apply ibl on fog, pre-apply lambertian and change default settings (#1390) by @jiayev
- feat(ui): add post-processing category and icon (#1395) by @davo0411
- refactor(ibl): move ibl to core feature (#1396) by @jiayev