github doodlum/skyrim-community-shaders v1.3.4-pr1400
Community Shaders 1.3.4 PR #1400

latest releases: v1.3.6-pr1443, v1.3.6-pr1442, v1.3.6-pr1439...
pre-release20 days ago
  • chore(LLF): bump version to 2.3.0 (#1352) by @sicsix
  • fix(pbr): clamp roughness at a bigger value (#1351) by @jiayev
  • chore: bump to 1.3.3 (#1354) by @alandtse
  • fix(VR): use smart pointers (#1355) by @alandtse
  • fix: resolve DirectX COM object memory leaks (#1356) by @alandtse
  • chore: bump to 1.3.4 (#1358) by @alandtse
  • fix(VL): broken vanilla lighting with feature disabled (#1360) by @sicsix
  • feat(VR): separate interior/exterior options for depth buffer culling (#1362) by @sicsix
  • fix(iss): calc interior light level with sun (#1366) by @sicsix
  • fix(VR): grip causing lag when overlays are not displayed (#1368) by @Copilot
  • build(hlsl): fix warnings (#1370) by @alandtse
  • fix(extended translucency): apply extra data and implicit alpha (#1365) by @ArcEarth
  • fix(dynamic cubemaps): use same cubemap for non/deferred (#1376) by @jiayev
  • fix(path): use real filesystem paths (#1373) by @zndxcvbn
  • fix(extended translucency): pass right perframe buffer (#1377) by @jiayev
  • feat(grass): add ragdoll collisions (#1313) by @alandtse
  • perf: optimize utility and diffuseiblcs (#1346) by @soda3000
  • fix(VR): menu input blocking (#1381) by @Copilot
  • docs: add copilot-instructions.md (#1383) by @Copilot
  • refactor(interior sun): rename interior sun shadows (#1387) by @sicsix
  • feat: Overwrite .json for individual feature setting changes from external mods (#1388) by @davo0411
  • feat(ibl): apply ibl on fog, pre-apply lambertian and change default settings (#1390) by @jiayev
  • feat(ui): add post-processing category and icon (#1395) by @davo0411
  • refactor(ibl): move ibl to core feature (#1396) by @jiayev

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