- feat: upscaling based drs by @doodlum
- fix: dont use ultra performance by @doodlum
- chore: reduce taa jitter by @doodlum
- fix: only add tearing for fsrfg by @doodlum
- feat: synced DLSS mode with FSR by @doodlum
- revert: does not fix by @doodlum
- fix: fix jitters amount by @doodlum
- fix: fix screenshot screen size by @doodlum
- chore: cleanup by @doodlum
- chore: pixel perfect upscaling by @doodlum
- fix: fix menus with upscaling by @doodlum
- chore: move upscale preset above sharpness by @doodlum
- chore: update ui by @doodlum
- feat: hdr space upscaling by @doodlum
- chore: cleanup by @doodlum
- fix: fix allow upscaling setting by @doodlum
- fix: missing semicolon by @doodlum
- feat: depth upscaling by @doodlum
- feat: shadow fix by @doodlum
- chore: cleanup by @doodlum
- chore: settings cleanup and working taa by @doodlum
- chore: remove skyrim upscaler detection by @doodlum
- fix: fix precipitation and skylighting by @doodlum
- chore: plugin init things by @doodlum
- chore: most ae work by @doodlum
- feat: ae support by @doodlum
- chore: remove upscaler checks by @doodlum
- fix: add VR addresses by @alandtse
- fix: fix some shaders to use upscaling by @doodlum
- fix: fix facegen with upscaling by @doodlum
- chore: use actual name by @doodlum
- chore: do depth upscale alongside other upscaling by @doodlum
- chore: disable fg by @doodlum
- chore: slightly sharper screenspace shadows by @doodlum
- chore: remove update viewport, not needed by @doodlum
- chore: update streamline, remove dlssg by @doodlum
- chore: update dlss dll by @doodlum
- chore: cleanup plugins by @doodlum
- chore: update ui info by @doodlum
- chore: more streamline updates by @doodlum
- chore: lock off flatrim specific hooks by @doodlum
- chore: start on vr upscale by @doodlum
- chore: reduce skylighting blur with drs by @doodlum
- feat: transparency mask by @doodlum
- chore: cleanup by @doodlum
- chore: xess dx11 by @doodlum
- feat: xess working but vibecode by @doodlum
- chore: use winrt by @doodlum
- chore: add wrapped resource destructor by @doodlum
- chore: use throwiffailed by @doodlum
- chore: clean up nonsense by @doodlum
- chore: set resource states by @doodlum
- feat: working xess by @doodlum
- chore: cleanup by @doodlum
- chore: optimise copies by @doodlum
- chore: minimise copies by @doodlum
- chore: move interop into upscaling, cleanup xess by @doodlum
- chore: try to optimise xess by @doodlum
- fix: xess performance by @doodlum
- chore: cleanup xess by @doodlum
- chore: cleanup settings changes by @doodlum
- chore: add back sharpening by @doodlum
- feat: fsr via api by @doodlum
- chore: cleanup by @doodlum
- chore: cleanup by @doodlum
- fix: crash nonsense by @doodlum
- chore: match sharpness between upscalers by @doodlum
- chore: use xess resolution scale by @doodlum
- chore: use dlss resolution scale by @doodlum
- chore: remove fsr upscaling by @doodlum
- chore: remove xess vk by @doodlum
- chore: cleanup by @doodlum
- chore: cleanup by @doodlum
- chore: optimise encode textures by @doodlum
- chore: xess tweaks by @doodlum
- chore: clean up sss related issues by @doodlum
- chore: cleanup vr depth by @doodlum
- fix: use minimum to pass on edges by @doodlum
- chore: disable ui taa by @doodlum
- fix: fix upscaling on vr by @doodlum
- chore(xess): add debug logging by @alandtse
- fix(VR): add FrameBufferCache by @alandtse
- feat: add taa drs by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- Merge branch 'upscaling-drs-xess' into vr_xess_upscaler by @doodlum
- fix(VR): add FrameBufferCache (#1374) by @doodlum
- chore: do not sharpen vr by @doodlum
- chore: optimise vr copies by @doodlum
- chore: depth optimisations by @doodlum
- fix: taa not being disabled by @doodlum
- chore: mostly finalise upscaling by @doodlum
- chore: max out sharpness for xess by @doodlum
- fix: fix reactive mask by @doodlum
- fix: less aggressive encode by @doodlum
- chore: less aggressive sharpening, too scene dependant by @doodlum
- fix: fix movie videos by @doodlum
- fix: flickering on water by @doodlum
- fix: sort of fix shadows by @doodlum
- chore: scale both axis by @doodlum
- chore: increase sample count by @doodlum
- fix: fix shadow artifacts by @doodlum
- chore: restore shadow blur to fix issues by @doodlum
- fix: fix ConvertToDynamic on menus by @doodlum
- chore: remove rcas due to flicker complaints by @doodlum
- refactor: simplify redundant code by @alandtse
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- chore: address ai comments by @alandtse
- Merge branch 'upscaling_sss_refactor' of https://github.com/alandtse/skyrim-community-shaders into upscaling_sss_refactor by @alandtse
- refactor(sss): simplify redundant code (#1379) by @doodlum
- build: use portfile for xess (#1378) by @alandtse
- chore: add back fsr by @doodlum
- fix: fix xess/fsr crash by @doodlum
- chore: clean up fsr by @doodlum