- update to new branch by @davo0411
- VR fix hopefully by @davo0411
- miplevel fixes by @davo0411
- miplevel, vr by @davo0411
- LOD support by @davo0411
- Update ExtendedMaterials.hlsli by @davo0411
- Update TerrainVariation.hlsli by @davo0411
- ai suggestions by @davo0411
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- added shadow contrast and height boost by @davo0411
- Merge branch 'terrain-variation-rework' of https://github.com/davo0411/skyrim-community-shaders into terrain-variation-rework by @davo0411
- Update TerrainVariation.cpp by @davo0411
- error fixes by @davo0411
- updated miplevel thresholds, much less artifacting by @davo0411
- Merge branch 'dev' into terrain-variation-rework by @davo0411
- removal of dx/dy for noheight function by @davo0411
- Merge branch 'terrain-variation-rework' of https://github.com/davo0411/skyrim-community-shaders into terrain-variation-rework by @davo0411
- removal of unused rnd parameter by @davo0411
- magic number constants by @davo0411
- float2 fix by @davo0411
- no enabletilingfix check for lod settings by @davo0411
- comments and weights fix, miplevel fade tweaks by @davo0411
- function declaration by @davo0411
- better early exit by @davo0411
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- Update Lighting.hlsl by @davo0411
- Merge branch 'terrain-variation-rework' of https://github.com/davo0411/skyrim-community-shaders into terrain-variation-rework by @davo0411
- Update TerrainVariation.h by @davo0411
- pragma compiler fix by @davo0411
- final vr miplevel fixes by @davo0411