- refactor: refactor LANDSCAPE layer blending by @alandtse
- refactor: use ProcessPBRDirectLight by @alandtse
- perf: optimize terrain sampling and lighting by @alandtse
- fix: fix unintended swap to SharedData by @alandtse
- chore: remove light culling by @alandtse
- chore: fix type for dirLightColorMultiplier by @alandtse
- revert: "perf: optimize terrain sampling and lighting" by @alandtse