What's Changed
- feat: added IsInMenu() virtual for features by @hakasapl in #1030
- chore: move truepbr hooks by @hakasapl in #1029
- fix: light flags bitcasting by @sicsix in #1032
- fix: reinstate PBR texture checks by @sicsix in #1041
- feat: Add UI elements for unloaded features by @hakasapl in #1031
- fix: clamp weights to avoid line artifacts by @ThePagi in #1042
- fix: human profile judging when skin alpha is not fully 1 by @jiayev in #1053
- fix: fix bad parameter for computecaustics by @alandtse in #1050
- refactor: fix hlsl truncation warnings by @alandtse in #1051
- feat: add terrain helper support by @hakasapl in #1028
- feat: add inverse square lighting support by @sicsix in #1035
- fix: particle light issue with ISL enabled by @sicsix in #1059
- fix: fix renderdoc ctd by @alandtse in #1058
- fix(VR): fix volumetric lighting movement by @sicsix in #1057
- feat: add enginefix class by @sicsix in #1062
- fix(engine): fix shadowmap cascade culling engine bug by @sicsix in #1061
- fix: load default settings for feature if no saved settings by @jiayev in #1071
- fix(terrainhelper): add thread safety for extended slots by @hakasapl in #1068
- feat: add a strength slider for vanilla character light by @jiayev in #1065
- feat: hair specular by @jiayev in #1056
- feat: add Sky Sync by @sicsix in #1073
- feat: Terrain variation by @davo0411 in #1064
- ci: add compilation pr test and artifact posting by @alandtse in #1078
New Contributors
Full Changelog: v1.2.1...v1.2.1-pr1076