Bug fixes and Improvements
- Implemented
DXGI_SCALING_NONEand SetBackgroundColor methods for DXGI swap chains. This reportedly fixes some Adobe software. (PR #5871) - Fixed shader compiler crash with certain ENB shaders. (PR doitsujin/dxbc-spirv#94)
- Fixed an issue that could cause deadlocks in certain D3D9 games, including SpellForce 2 Anniversary Edition and The Sims: Medieval. (#5874, #5888)
- Call of Duty: Ghosts: Fixed vertex explosions on player models.
- Corpse Party: Fixed regression that would cause part of the screen to be dark. (PR #5904)
- Painkiller: Black Edition: Fixed an issue with the game window not being sized properly. (#3762)
- Rayman 3: Fixed regression that would cause flickering graphics. (#5886)
- Skyrim SE: Worked around poor CPU performance when unlocking frame rate on some setups. (#5885)
Note: Unfortunately, some anti-virus software has once again started flagging our 32-bit builds.