github doitsujin/dxvk v3.1.1
Version 3.1.1

4 hours ago

Bug fixes and Improvements

  • Implemented DXGI_SCALING_NONE and SetBackgroundColor methods for DXGI swap chains. This reportedly fixes some Adobe software. (PR #5871)
  • Fixed shader compiler crash with certain ENB shaders. (PR doitsujin/dxbc-spirv#94)
  • Fixed an issue that could cause deadlocks in certain D3D9 games, including SpellForce 2 Anniversary Edition and The Sims: Medieval. (#5874, #5888)
  • Call of Duty: Ghosts: Fixed vertex explosions on player models.
  • Corpse Party: Fixed regression that would cause part of the screen to be dark. (PR #5904)
  • Painkiller: Black Edition: Fixed an issue with the game window not being sized properly. (#3762)
  • Rayman 3: Fixed regression that would cause flickering graphics. (#5886)
  • Skyrim SE: Worked around poor CPU performance when unlocking frame rate on some setups. (#5885)

Note: Unfortunately, some anti-virus software has once again started flagging our 32-bit builds.

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