github doitsujin/dxvk v2.6.1
Version 2.6.1

14 days ago

Bug fixes and Improvements

  • Removed sparse buffer usage that was introduced in DXVK 2.6. This caused all sorts of driver issues that would cause hangs and instability on AMD Vega GPUs and others. (PR #4763)
    Note: This may increase peak memory usage in some games again.
  • Worked around an RTSS bug that would cause the overlay to render incorrectly if the Vulkan swapchain uses an sRGB format. (#4777, PR #4778)
  • Worked around an issue where multisample resolves would lead to visual issues on Nvidia in certain Unity Engine games. (#4817, PR #4818)
  • Worked around an Intel ANV issue that would cause terrain to misrender in games such as Assassin's Creed Origins.
    Note: This driver bug was fixed in Mesa 25.0.3.
  • Worked around a RADV issue that would cause hangs on RDNA4 GPUs prior to Mesa 25.0.2.
    Note: Please keep your drivers up to date when using these newer GPUs.
  • Further improved render pass efficiency for tiling GPUs in some cases, especially if VK_KHR_load_store_op_none is supported.
    Note: This change does not affect desktop GPUs in any meaningful way.
  • Fixed a potential issue with display mode handling on uncommon monitor setups. (PR #4764)
  • Fixed various issues with the SDL3 backend in dxvk-native. (PR #4825, PR #4826)
  • Fixed compatibility of MSVC builds with very old CPUs. (PR #4811)
  • Fixed various minor issues that would cause Vulkan validation errors in rare scenarios.
  • Hitman 2: Worked around poor CPU-bound performance in certain areas. (PR #4796)
    Note: This may slightly regress GPU-bound performance.
  • LEGO Batman: The Video Game and LEGO Indiana Jones: The Original Adventures: Worked around a game issue causing horrible UI performance. (PR #4798, PR #4810)
  • Need For Speed: Most Wanted (2005): Worked around a crash on Windows. (#4624)

Don't miss a new dxvk release

NewReleases is sending notifications on new releases.