Bug fixes
- Fixed a major regression where anisotropic filtering would not work correctly in D3D9 games. (#4452)
- Fixed some build issues with dxvk-native. (PR #4446)
- Fixed some build issues with recent versions of clang. (#4467)
- GTA Trilogy Definitive Edition: Work around a crash when HDR is enabled. (PR #4450)
Note: Since these games use Unreal Engine 4, HDR is unsupported in D3D11 mode.