This is a small maintenance release in preparation for upcoming Proton versions.
Bug fixes and Improvements
- Fixed an issue that would cause VRAM to not be utilized on RBAR-enabled Nvidia GPUs if the
dxvk.shrinkNvidiaHvvHeap
option is enabled (#2438). - Enabled strict D3D9 float emulation by default on future versions of RADV. This may improve both accuracy and GPU-bound performance (PR #2448).
- Improved memory allocation behaviour. This may reduce memory usage especially in games that create multiple processes or D3D devices.
- Removed obsolete options to disable OpenVR support.
- God of War: Enabled performance optimizations and DLSS support. Note that these changes are already included in Proton Experimental.