github doitsujin/dxvk v1.9.3
Version 1.9.3

latest releases: v2.5, v2.4.1, v2.4...
2 years ago

Bug fixes and Improvements

  • DLSS should now work in supported games in combination with dxvk-nvapi.
  • Optimized D3D9 shader constants by relying on VK_EXT_robustness2 and removed the old app options for games using software vertex processing. (#2282)
  • Added an option for more accurate emulation of D3D9 floating point behaviour and enabled that by default for a bunch of games. (#2294, #2359). This fixes issues in Red Orchestra 2, Dark Souls 2 (original version), Dog Fight 1942, Bayonetta, Rayman Origins, Guilty Gear Xrd and Richard Burns Rally.
  • Fixed a DXGI issue which would sometimes cause games to fail to enter fullscreen mode on some displays that do not support low rates across all resolutions (#2395).
  • Black Mesa: Fixed a regression with shadows. (#2317)
  • Crysis 3 Remastered: Worked around poor performance. (#2339)
  • Euro Truck Simulator: Fixed a shading issue resulting in black geometry (#2312)
  • Injustice Gods Among Us: Fixed missing characters on the character selection screen. (#2332)
  • Rocksmith 2014: Fixed white screen on startup. (#2383)
  • Spliter Cell: Chaos Theory: Fixed brightness with the shader model 3 option. (#2340)
  • Sim City 2013: Fixed rendering.
  • The Guild 3: Fixed artifacts in overview map (#2380).

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