Bug fixes and Improvements
- Reduced overall CPU overhead in D3D9.
- Fixed various failures in wine's D3D9 tests.
- Fixed various issues when the
d3d9.evictManagedTexturesOnUnlock
option is enabled. - Fixed various issues when the
d3d11.relaxedBarriers
option is enabled. - Call of Cthulhu: Fixed reflection rendering (#2248)
- Crysis 3, Homefront The Revolution: Worked around poor performance (#2256) (#2241)
- GODS: Fixed gamma curve (#2250)
- Total War Medieval 2: Fixed black lines on the world map (#2258) and settings text (#2247)
The game still crashes when loading battles due to running out of address space. - Fantasy Grounds: Fix incorrect rendering (#2251)
- Need For Speed Heat: Fixed ground textures rendering incorrectly (#1764).
- Paranormal Files: Fix black screen (#2192)
- Pathfinder: Wrath of the Rightous: Fixed GPU hang in loading screen. Note that the game itself has further issues loading certain parts of the game, which do not appear to be related to wine or DXVK in any way.
- Payday: Fix flickering reflections (#2259)
- Shin Megami Tensei 3: Fixed hang when entering save room (#2161)
- Sine Mora EX: Added 60 FPS lock (#2261)