github doitsujin/dxvk v0.95
Version 0.95

latest releases: v2.3.1, v2.3, v2.2...
5 years ago

UPDATE: This release will break some games. Please update to 0.96 if you experience issues.

Improvements

  • Minor reduction of CPU overhead.
  • If available, the multiDrawIndirect Vulkan feature will be used to batch indirect draw calls. Improves performance in Assassin's Creed Odyssey by up to 20% when CPU-bound. May improve other games with similar engine design.
  • DXVK_HUD=full can now be set to enable all HUD elements (#842)

Bug fixes

  • Fixed various D3D10 stability issues (see PR #833, #843). May improve stability in Just Cause 2.
  • Call of Duty: WWII and Need for Speed 2015: Fixed startup issues on Nvidia (#850, #832)
  • Fifa 19: Work around game bug causing grass to be black (#642)
  • Resident Evil 2 Demo: Fixed crash on start. Note that the game may render incorrectly due to a game bug (#855).
  • Superhot VR: Fixed regression causing game to crash on start

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