Bug fixes and improvements
- Slightly reduced CPU overhead in some scenarios (e.g. Assassin's Creed Odyssey)
- Compiling Geometry shaders with Stream Output multiple times with different parameters now works properly (#733)
- Demul: Fixed potential synchronization issues around UAV rendering
- Shadow of the Tomb Raider: Fixed state cache getting randomly deleted when starting the game
- World of Warcraft: Fixed invalid shaders being generated when MSAA is enabled (mentioned in #456)