github doitsujin/dxvk v0.65
Version 0.65

latest releases: v2.3.1, v2.3, v2.2...
pre-release5 years ago

Per-game Configuration

Instead of relying on environment variables, per-game configuration files can now be used to enable certain quirks that some games may require in order to run or perform better. Refer to the wiki page for details.

The following environment variables are no longer supported:

  • DXVK_FEATURE_LEVEL
  • DXVK_CUSTOM_DEVICE_ID
  • DXVK_CUSTOM_VENDOR_ID
  • DXVK_FAKE_DX10_SUPPORT

Bug fixes and Improvements

  • Fixed violation of the Vulkan specification when using indirect draws with non-zero firstInstance
  • Fixed incorrect COM reference counting behaviour for resource views (#302)
  • Improved validation to prevent games from creating invalid resource views
  • Dragon Age Inquisition: Fixed deadlock when starting the game in fullscreen mode (#293)
  • Monster Hunter World: Fixed invalid shader causing crashes on RADV
  • Yakuza 0: Work around various crashes caused by the game's broken reference counting behaviour (#533)

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