Improvements: Slight reduction of overall CPU overhead Better GPU saturation when Deferred Contexts are used for rendering Configurable HUD Bug fixes Fixed various violations of the SPIR-V specification Fixed crash in World of Warships when reflections are enabled (#227) Fixed visual issues in Nier: Automata and Tekken 7 (#224) Fixed blend state-related bug in MSVC builds Fixed tessellation shaders causing a crash in Mesa drivers