Improvements:
- Slight reduction of overall CPU overhead
- Better GPU saturation when Deferred Contexts are used for rendering
- Configurable HUD
Bug fixes
- Fixed various violations of the SPIR-V specification
- Fixed crash in World of Warships when reflections are enabled (#227)
- Fixed visual issues in Nier: Automata and Tekken 7 (#224)
- Fixed blend state-related bug in MSVC builds
- Fixed tessellation shaders causing a crash in Mesa drivers