github djyt/cannonball v0.33
Switch & 3DS Audio Support

latest release: v0.34
4 years ago

Overview
Good news: This release focuses on enabling the new music from the Nintendo 3DS and Nintendo Switch version to be used. This audio is in native format, rather than streamed. Yey.
Bad news: It is incredibly complex to extract the audio. And I cannot provide it for legal reasons. Boo.

I have provided a wiki page which provides a rough overview of what's involved. I'll add instructions for the 3DS release at a later date.

Please replace your old config.xml file when upgrading to this release.

What's New

  • [Audio] Nintendo Switch and Nintendo 3DS Audio File Support.
  • [Audio] Sample Rate can now be set in config.xml. Default frequency increased to 48Khz, which makes a difference for FM generated audio.
  • [Audio] Music Test menu now supports additional audio files
  • [Audio] Extra music tracks no longer replace existing audio.
  • [Audio] Music selection screen auto-adjusts when new audio added with new scrolling format.
  • [Bug] Fixed long-standing bug where there was a 50% chance of a blank screen when switching from 60fps to 30fps mode.
  • [Techy] MML format better documented in osound.cpp source code. Additional command added to support Step On Beat.

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