This is a major release. Changes have been made to fix previous design errors, as well as add and remove functionality per the Discord API.
Note: This is a cumulative changelog including all pre-releases of v2.0.0. To view only the changes since v2.0.0-beta, please see CHANGELOG.md.
Thanks to the following for their contributions this release:
- @advorange
- @alanschapira
- @AntiTcb
- @Anu6sis
- @awulkan
- @BinkanSalaryman
- @brianebeling
- @Chris-Johnston
- @ComputerMaster1st
- @Devoxin
- @Emzi0767
- @enzosk8
- @FiniteReality
- @Fyers
- @Hawxy
- @Headline
- @HelpfulStranger999
- @Izumemori
- @jaypaw549
- @Jedimaster4559
- @jmazouri
- @Joe4evr
- @JustNrik
- @Kiritsu
- @MarkusGordathian
- @NovusTheory
- @OatmealDome
- @ObsidianMinor
- @purpledank
- @Quahu
- @Seeker1437
- @Still34 🎉
- @SubZero0
- @vim2meta
- @Vollrat
A special thanks 🎉 to @Still34 for taking the time over the past few months to completely rewrite our documentation, and ensure that every object and member in the library is documented.
Upgrade Path
Per #731, a correct implementation of IEmote
must be used when accessing reaction users. For unicode emojis, you should use the Emoji
class; for guild emotes, either parse the emote via Emote.Parse
or fetch it from the guild.
IEmote emote = new Emoji("\U0001f603");
// or:
IEmote emote = Emote.Parse("<:fox_moose:381914721642872843>");
var reactions = await msg.GetReactionUsersAsync(emote);
Per #744, IAsyncEnumerable can be flattened into a single, non-paginated Async collection via IAsyncEnumerable#Flatten
, or can be flattened into a single IEnumerable via FlattenAsync
. All existing code should be moved from await coll.Flatten();
-> await coll.FlattenAsync();
Per #790, EmbedBuilder.AddInlineField
has been removed. You should instead use AddField(inline: true)
Per #801, all EmbedBuilders must be built prior to use in a message. All existing code should append the build method: await ReplyAsync("", embed: embed
.Build()
)
Per #804, the overridden signatures of your commands attributes will need to be refactored:
PreconditionAttribute#CheckPermissions
->PreconditionAttribute#CheckPermissionsAsync
TypeReader#Read
->TypeReader#ReadAsync
Per #829, you will need to ensure that you are in an ITextChannel
when attempting to bulk delete or access the NSFW property:
if (channel is ITextChannel text)
{
await text.DeleteMessagesAsync();
var nsfw = text.Nsfw;
}
Per #874, you should replace all accesses to (Guild|Channel)Permission.ReadMessages
with ViewChannel
Per #877, Games have been refactored and made more polymorphic.
IGuildUser#Game
->IGuildUser#Activity
StreamType
->ActivityType
StreamType.NotStreaming
->ActivityType.Playing
StreamType.Twitch
->ActivityType.Streaming
- Activities only include the name of the game and the ActivityType.
- Activities are a type of
Game
,StreamingGame
, orRichGame
- you may want to use a pattern match.
Per #955, the GameParty
class now uses long
instead of int
. Update your domain objects accordingly, if you need to.
Per #958, user tokens are no longer supported. Discord disallows and discourages their usage, so we suggest you bring your selfbot-based projects to an end, or find another Discord library which still supports user token login.
Per #1033, references to ReadMessages
should be changed to ViewChannel
. This applies to the guild and channel permissions enums, as well as the permissions sets.
Per #1057, IAudioChannel#ConnectAsync
was changed from one parameter to three parameters.
Per #1164, the CommandExecuted
event has changed signature. You may need to update your event handlers.
Per #1171, all client types now implement IDisposable
. You may need to update your own objects to match this change.
Per #1172, invite related methods were moved from IGuildChannel
to INestedChannel
. You may need to replace these channel accesses with casts to nested channels first.
Per #1196, CreateCategoryAsync
now takes a properties function before the request options. If you were specifying request options without using a named parameter before, this will need to be updated.
Added
- #747:
CommandService
now has aCommandExecuted
event (e991715) - #765: Parameters may have a name specified via
NameAttribute
(9c81ab9) - #773: Both socket clients inherit from
BaseSocketClient
(9b7afec) - #785: Primitives now automatically load a NullableTypeReader (cb0ff78)
- #819: Support for Welcome Message channels (30e867a)
- #835: Emoji may now be managed from a bot (b4bf046)
- #843: Webhooks may now be managed from a bot (7b2ddd0)
- #863: An embed may be converted to an
EmbedBuilder
using the.ToEmbedBuilder()
method (5218e6b) - #877: Support for reading rich presences (34b4e5a)
- #888: Users may now opt-in to using a proxy (678a723)
- #906: API Analyzers to assist users when writing their bot (f69ef2a)
- #907: Full support for channel categories (030422f)
- #913: Animated emoji may be read and written (a19ff18)
- #915: Unused parameters may be discarded, rather than failing the command (5f46aef)
- #929: Standard EqualityComparers for use in LINQ operations with the library's entities (b5e7548)
- #934: Modules now contain an
OnModuleBuilding
method, which is invoked when the module is built (bb8ebc1) - #952: Added 'All' permission set for categories (6d58796)
- #957: Ratelimit related objects now include request information (500f5f4)
- #962: Add
GetRecommendedShardCountAsync
(fc5e70c) - #970: Add Spotify track support to user Activities (64b9cc7)
- #973: Added
GetDefaultAvatarUrl
to user (109f663) - #978: Embeds can be attached alongside a file upload (e9f9b48)
- #984, #1089:
VoiceServerUpdate
events are now publically accessible (e775853, 48fed06) - #996: Added
DeleteMessageAsync
toIMessageChannel
(bc6009e) - #1005: Added dedicated
TimeSpan
TypeReader which "doesn't suck" (b52af7a) - #1009: Users can now specify the replacement behavior or default typereaders (6b7c6e9)
- #1020: Users can now specify parameters when creating channels (bf5275e)
- #1030: Added
IsDeprecated
,IsCustom
properties toVoiceRegion
(510f474) - #1037: Added
SocketUser.MutualGuilds
, various extension methods to commands (637d9fc) - #1043:
Discord.Color
is now compatible withSystem.Drawing.Color
(c275e57) - #1055: Added audit logs (39dffe8)
- #1056: Added
GetBanAsync
(97c8931) - #1102: Added
GetJumpUrl()
to messages (afc3a9d) - #1123: Commands can now accept named parameters (419c0a5)
- #1124: Preconditions can now set custom error messages (5677f23)
- #1126:
Color
now has equality (a2d8800) - #1159: Guild channels can now by synced with their parent category (5ea1fb3)
- #1165: Bring Guild and Message models up to date with the API (d30d122)
- #1166: Added
GetVoiceRegionsAsync
toIGuild
(00717cf) - #1183: Added Add Guild Member endpoint for OAuth clients (8ef5f81)
- #1196: Channel position can now be specified when creating a channel (a64ab60)
- #1198: The Socket client can now access its underlying REST client (65afd37)
- #1213: Added
GuildEmote#CreatorId
(92bf836) - 'html' variant added to the
EmbedType
enum (42c879c) - Modules can now be nested in non-module classes (4edbd8d)
- Added
BanAsync
to guild members (1905fde) - Added the permisison bit for priority speaker (c1d7818)
- All result types can use
FromError
(748e92b) - Added support for reading/writing slow mode (97d17cf)
- Added markdown format for URLs (f005af3)
- Reactions can now be added to messages in bulk (5421df1)
Fixed
- #742:
DiscordShardedClient#GetGuildFor
will now direct null guilds to Shard 0 (d5e9d6f) - #743: Various issues with permissions and inheritance of permissions (f996338)
- #755:
IRole.Mention
will correctly tag the @everyone role (6b5a6e7) - #768:
CreateGuildAsync
will include the icon stream (865080a) - #866: Revised permissions constants and behavior (dec7cb2)
- #872: Bulk message deletion should no longer fail for incomplete batch sizes (804d918)
- #923: A null value should properly reset a user's nickname (227f61a)
- #938: The reconnect handler should no longer deadlock during Discord outages (73ac9d7)
- #941: Fix behavior of OverrideTypeReader (170a2e0)
- #945: Fix properties on SocketCategoryChannel (810f6d6)
- #959: Webhooks now use the correct parameter when assigning to the Avatar URL (8876597)
- #966: Correct the implementation of HasFlag and ResolveChannel in permissions (32ebdd5)
- #968: Add missing parameter in WebSocket4Net constructor (8537924)
- #981: Enforce a maximum value when parsing timestamps from Discord (bfaa6fc)
- #993: Null content will no longer null-ref on message sends/edits (55299ff)
- #1003: Fixed ordering of parameters in permissions classes (a06e212)
- #1010: EmbedBuilder no longer produces mutable embeds (2988b38)
- #1012:
Embed.Length
should now yield the correct results (a3ce80c) - #1017: GetReactionUsersAsync includes query parameters (9b29c00)
- #1022: GetReactionUsersAsync is now correctly paginated (79811d0)
- #1023: Fix/update invite-related behaviors (7022149)
- #1031: Messages with no guild-specific data should no longer be lost (3631886)
- #1036: Fixed cases where
RetryMode.RetryRatelimit
were ignored (c618cb3) - #1044: Populate the guild in
SocketWebhookUser
(6a7810b) - #1048: The REST client will now create a full GuildUser object (033d312)
- #1049: Fixed null-ref in
GetShardIdFor
(7cfed7f) - #1059: Include 'view channel' in voice channel's All permissions set (e764daf)
- #1083: Default type readers will now be properly replaced (4bc06a0)
- #1093: Fixed race condition in audio client authentication (322d46e)
- #1139: Fixed consistency in exceptions (9e9a11d)
- #1151:
GetReactionUsersAsync
now uses the correct pagination constant (c898325) - #1163: Reaction ratelimits are now placed in the same bucket, treated correctly (5ea1fb3)
- #1186: Webhooks can now send files with embeds correctly (c1d5152)
- #1192: CommandExecuted no longer fires twice for RuntimeResults (10233f3)
- #1195: Channel Create audit log events properly deserialize (dca6c33)
- #1202: The UDP client should no longer be used after disposed (ccb16e4)
- #1203: The Audio client should no longer lock up on disconnect (2c93363)
- #1209: MessageUpdated should no longer pass a null after object (91e0f03)
- Ignore messages with no ID in bulk delete (676be40)
- No longer attempt to load generic types as modules (b1eaa44)
- No longer complain when a
PRESENCES_REPLACE
update is received (beb3d46) - CommandExecuted will be raised on async exception failures (6260749)
- ExecuteResult now contains the entire exception, not an abridged message (f549da5)
- CommandExecuted will no longer be raised twice for exceptions (aec7105)
- The default WebSocket will now close correctly (ac389f5)
Changed
- #731:
IUserMessage#GetReactionUsersAsync
now takes anIEmote
instead of astring
(5d7f2fc) - #744: IAsyncEnumerable has been redesigned (5bbd9bb)
- #777:
IGuild#DefaultChannel
will now resolve the first accessible channel, per changes to Discord (1ffcd4b) - #781: Attempting to add or remove a member's EveryoneRole will throw (506a6c9)
- #801:
EmbedBuilder
will no longer implicitly convert toEmbed
, you must build manually (94f7dd2) - #804: Command-related tasks will have the 'async' suffix (14fbe40)
- #812: The WebSocket4Net provider has been bumped to version 0.15, allowing support for .NET Standard apps (e25054b)
- #829: DeleteMessagesAsync moved from IMessageChannel to ITextChannel (e00f17f)
- #853: WebSocket will now use
zlib-stream
compression (759db34) - #874: The
ReadMessages
permission is moving toViewChannel
(edfbd05) - #877: Refactored Games into Activities (34b4e5a)
- #943: Multiple types of quotation marks can now be parsed (thanks 🍎) (cee71ef)
- #955: The
GameParty
model will now use long values (178ea8d) - #986: Expose the internal entity TypeReaders (660fec0)
- #992: Throw an exception when trying to modify someone else's message (d50fc3b)
- #998: Commands can specify their own
IgnoreExtraArgs
behavior (6d30100) - #1033: The
ReadMessages
permission bit is now namedViewChannel
(5f084ad) - #1042: Content parameter of
SendMessageAsync
is now optional (0ba8b06) - #1057: An audio channel's
ConnectAsync
now allows users to handle the voice connection elsewhere, such as in Lavalink (890904f) - #1094: Overhauled invites, added vanity invite support (ffe994a)
- #1108: Reactions now use the undocumented 1/.25 ratelimit, making them 4x faster (6b21b11)
- #1128: Bot tokens will now be validated for common mishaps before use (2de6cef)
- #1140: Check the invite
maxAge
parameter before making the request (649a779) - #1164: All command results will now be raised in
CommandExecuted
(10f67a8) - #1171: Clients have been changed to properly make use of
IDisposable
(7366cd4) - #1172: Invite related methods were moved from
IGuildChannel
toINestedChannel
(a3f5e0b) - #1200: HasPrefix extensions now check for null values first (46e2674)
IGuildChannel#Nsfw
moved toITextChannel
, now maps to the API property (608bc35)- Preemptive ratelimits are now logged under verbose, rather than warning. (3c1e766)
- The default InviteAge when creating Invites is now 24 hours (9979a02)
- All parameters to
ReplyAsync
have been made optional (b38dca7) - The socket client will now use additional fields to fill in member/guild information on messages (8fb2c71)
- The Audio Client now uses Voice WS v3 (9ba38d7)
Removed
- #790: Redundant overloads for
AddField
removed from EmbedBuilder (479361b) - #925: RPC is no longer being maintained nor packaged (b30af57)
- #958: Remove support for user tokens (2fd4f56)
- User logins (including selfbots) are no longer supported (fc5adca)
Misc
- #786: Unit tests for the Color structure (22b969c)
- #828: We now include a contributing guide (cd82a0f)
- #876: We now include a standard editorconfig (5c8c784)
- #963: Docs now include a release version, build instructions (88e6244)
- #964: Fix documentation spelling of 'echoes' (fda19b5)
- #967: Unit test permissions (63e6704)
- #968: Bumped version of WebSocket4Net to 0.15.2 (8537924)
- #972: Include sample bots in the source repository (217ec34)
- #1046: We now support .NET Standard 2.0 (bbbac85)
- #1114: Various performance optimizations (82cfdff)
- #1149: The CI will now test on Ubuntu as well as Windows (674a0fc)
- #1161: The entire documentation has been rewritten, all core entities were docstringed (ff0fea9)
- #1175: Documentation changes in command samples (fb8dbca)
- #1177: Added documentation for sharded bots (00097d3)
- #1219: The project now has a logo! 🎉 (5750c3e)
- This project is now licensed to the Discord.Net contributors (710e182)
- Added templates for pull requests (f2ddf51)
- Fixed documentation layout for the logo (bafdce4)
Another thanks to all of the users who helped maintain and update the documentation.