github diasurgical/devilutionX 1.5.0

latest releases: 1.5.2, 1.5.1
10 months ago

Features

Gameplay

  • Floating damage numbers
  • Option to auto-pick up oils
  • Quest items now drop based on difficulty

Multiplayer

  • All quests can now be played, enabled from settings menu
  • Add chat commands, use /help for options
  • Add PvP arenas that can be accessed via /arena #
  • Inspect other players' items using /inspect <name>
  • Hellfire: Disabled The Cornerstone of the World
  • Draw hostile players' names in red in the chat panel

Platforms

  • Added support for the original Xbox
  • Added support for Android TV
  • Added (experimental) support for RG99
  • Provide virtual resolutions for systems with only one native resolution
  • Android: Support loading data from external storage
  • Android: Do not speed up game after suspending if playing alone
  • Windows: Digitally signed executable
  • Support demo playback on SDL1 versions

Graphics / Audio

  • Option to show item graphics in stores
  • More fluid lighting updates when moving
  • Added map in town
  • Add widescreen load screens (thanks to @Chance4us)
  • Durability icon gradually changing to red
  • Provide sound cue when gold is auto-placed into the open inventory
  • Color inventory slot based on item quality
  • Show cast animation in town
  • Monsters end their invisibility on death
  • Make the ground color of small rejuvenation potions distinct
  • Add setting for choosing a different audio resampler
  • Support for recoloring heroes using trn-files
  • Indicate on which difficulty a hero has defeated Diablo
  • Use decimal separators for gold and XP
  • Improve the monster HP bar for some edge cases
  • Only display resolution height when FitToScreen is enabled
  • Various text rendering improvements

Controls

  • Do not target monster when casting Heal Other and Resurrect
  • Improve logic for belt auto-refill
  • Adjust the info panel descriptions based on the input device
  • keyboard/mouse: Additional mapping options
  • keyboard/mouse: Support back button in menus
  • gamepad/touch: Improve menu navigation
  • gamepad: Controls can now be mapped
  • gamepad: Autodetect button layout

Translations

  • Update French translation
  • Update Italian translation
  • Update Japanese translation
  • Update Polish translation
  • Update Spanish translation
  • Update Ukrainian translation
  • Synchronize names of existing items with the current game language
  • Xbox One/Series: Include translations
  • Add --lang for specifying the language

Stability / Performance / System

  • Create submenus for setting groups
  • Date based screenshot names
  • Performance improvement
  • Reduce RAM usage
  • Frame skipping on low end systems
  • Setting for picking audio device

Bugfixes

Gameplay

  • Attack speed not always being accurate for specific combinations of effects and actions
  • Telekinesis respects the Disable Crippling Shrines setting
  • Don't consume mana when double casting Mana Shield
  • Resolve a few bugs and edge cases with the stash
  • Hellfire: Books from Adria's shop morphing
  • Petrified monsters shifting position when hit after loading a save game

Multiplayer

  • Items held by cursor lost due to lag indicator
  • Items lost due to various desync issues
  • Fix multiple desync issues
  • Don't show hostile players on the map
  • Player animations sometimes not being in sync
  • Better handling of latency

Platforms

  • Windows: Fix ZeroTier always failing for Unicode usernames
  • Vita: Items lost when tapping outside the inventory
  • Fix gold withdrawal on SDL1 versions
  • Translation support on BE systems
  • macOS/iOS translate system texts

Graphics / Audio

  • Top of screen not being rendered at some resolutions
  • Correct alignment of lightning and inferno
  • Make item labels take UI into consideration
  • Adria's "you have nothing to recharge" being misalignment on an empty list
  • Monsters sometimes not being rendered
  • Lighting missing for some areas after loading a saved game
  • Hellfire quests being removed from the quest log when completed

Controls

  • touch: Missing buttons on low end devices
  • Hero sometimes not willing to drop an item even when there is still room on the ground

Stability / Performance / System

  • Allow using the built-in screenshot function during text input
  • Various crashes
  • A rare freeze when loading hell levels
  • Various issues with cursor rendering
  • Some additional validation of items when converting saves from Hellfire to Diablo

Bugfixes for original Diablo bugs

Gameplay

  • Several issues that would cause missiles to miss when they shoudn't
  • Some wall tiles not blocking missiles and vision
  • The player can spawn in an incorrect location on some levels
  • Town portal not always returning to the correct quest level
  • Missing the extra stats at level 50
  • Guardian not calculating its damage correctly
  • Items lost when triggering a portal while picking them up
  • Diablo not giving the intended XP on Hell difficulty
  • Fireball/Elemental not doing damage when monster is not in line of sight
  • Lightning spell being able to pass through some walls
  • Prevent double casting of spells
  • Unable to pick Golem spawn location when right-clicking the scroll
  • Low quality items on quests after using a town portal
  • Monsters on Nightmare and Hell having too little HP
  • Monsters being immune to non-player missiles
  • Stairs up to level 6 not working sometimes
  • The Deadly Hunter bow not dealing the correct damage
  • Poisoned Water not appearing in the quest log if discovered before talking to Pepin
  • Casting spells during level transition will target the old position
  • Spell remaining unavailable after using a stone shrine until reequipping the staff
  • Unique monster light being left behind when they are removed
  • Fast and faster hit recovery stacking
  • Camera shaking when loading a save game after Diablo's death
  • Correct calculation for max chages lost with when using the recharge skill
  • Not getting XP after damaging a monster if it dies from a trap
  • Fire Arrows causing monsters to stop healing

Multiplayer

  • Trapped doors rearming themselves when returning to a level
  • Resolve some sources of dsync

Graphics / Audio

  • Add scrollbar to help window
  • Show portal animation in town
  • Fix inconsistent lighting on quest levels
  • Petrified monsters turning to face the attacker
  • Display correct Armor Class in Char Panel
  • Minor rendering bugs in UI panels
  • Center 2x2 items that go in 2x3 slots
  • Broken corners on some cathedral levels
  • Light smearing when walking in certain directions
  • Unique monsters light not always following the monster
  • Monster sliding after having been stone cursed
  • Player moonwalking when talking to monsters
  • Tavern Sign playing the wrong sound when dropped on the floor

Controls

  • Help panel staying open while talking to NPCs

Stability / Performance / System

  • Minor stability issues
  • Optic Amulet and Arkaine's Valor sometimes being misaligned

Bugfixes for original Hellfire bugs

Gameplay

  • Prevent oil of death damage wrap around
  • Reflected damage sometimes being too low

Multiplayer

  • Desync in Nest when cow quest is enabled
  • Gillian saying the grave quest start line multiple times
  • Being unable to pick up quest items if you didn't start the game
  • Quest going out of sync

Graphics / Audio

  • Buggy lighting in Nest and Crypt
  • Description of jester's item saying 500% instead of 600% damage
  • Typos in subtitles

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