github diasurgical/devilutionX 1.3.0

latest releases: 1.5.3, 1.5.2, 1.5.1...
3 years ago

Features

Platforms

  • Added support for Android (please leave us a review 🤗)
  • Added support for the original Nintendo 3DS
  • Added support for Lepus - jz4760/RG300 with multiplayer support
  • Switch: Added TCP/IP multiplayer support
  • Vita: Added TCP/IP multiplayer support
  • OpenDingux: Added TCP/IP multiplayer support
  • 3DS: Added TCP/IP multiplayer support
  • 3DS: Add launcher sound

Graphics / Audio

  • Animations are now updated at render time for high fps visuals
  • Added support for hardware cursor (solves cursor lag)
  • Quests being ordered logically in the quest panel
  • Quest panel now lists completed quests
  • More fine grained volume slider
  • Added option for pickup sound
  • Shrine reveals map in a different color than your own exploration
  • Automap has drop shadow for better contrast in some levels
  • Added font with support for Extended Latin, Greek, Coptic, Cyrillic, Chinese, Japanese, and Korean
  • Item outline color now matches rarity
  • Use gold color to indicate unique items in stores
  • Improved XP bar visuals
  • More widescreen loading scenes
  • Mac: Icon now follow Big Sur style guide

Multiplayer

  • Added built in support for ZeroTier (no need for port forwarding, no need for an extra application)
  • Added support for unencrypted public games
  • Added auto discovery of public games over ZeroTier
  • Share map exploration (in a different color than your own exploration)

Controls

  • Press alt to show items on ground with labels
  • Added option for stopping the hero with a key-press
  • Hold click to continue to attack/walk/consume
  • Click ctrl-click to drop an item
  • Click shift-click to swap to the clicked weapon
  • Limit the max width between panels
  • Center align panels
  • Rune bomb and crypt map can be used when standing next to target
  • Added option for disabling crippling shrines
  • Improve inventory filling order
  • Added option to refill belt automatically
  • gamepad: Equip equipment when pressing [use]
  • gamepad: Operate object as last option for primary controller action
  • gamepad: Allow applying oils with secondary action button
  • gamepad: Inventory now takes object size into consideration
  • gamepad: Add joystick dead zone range to ini
  • touch: Add input hint to virtual keyboards

Stability / Performance / System

  • Add support for translations
  • Run in self-contained (portable) mode if diablo.ini is in the same folder as DevilutionX
  • Chat now supports Unicode, including emojis
  • Several actions can now have their key bindings remapped in the ini
  • Added key bind options for quick save/load
  • Show additional logging with --verbose
  • Start directly in Hellfire mode with --hellfire
  • Support for MPQs with compressed audio
  • Log errors to the terminal as well
  • Added options to adjust audio quality to ini
  • Update Shareware help text to match retail version
  • Automatically pause and mute the game when put in the background
  • Allow for multiple heroes with the same name
  • Only update diablo.ini if there are changes
  • Windows: Auto detect location of MPQ files from GOG installation

Translations

  • Added Brazilian Portuguese
  • Added Bulgarian
  • Added Czech
  • Added French
  • Added German
  • Added Italian
  • Added Korean (requires the additional fonts)
  • Added Polish (optional dub by professional voice actors)
  • Added Russian
  • Added Simplified Chinese (requires the additional fonts)
  • Added Spanish
  • Added Traditional Chinese (requires the additional fonts)

Bugfixes

Gameplay

  • Fix small rooms missing from some levels
  • Golem's to-hit being incorrect after loading a save game
  • Diablo: Correct spells mana cost for the Sorcerer
  • Diablo: Armor piercing was 2x of what it should be
  • Diablo: Barbarian missing his armor piercing bonus
  • Hellfire: Elemental spell was missing
  • Hellfire: Firering spell not creating the correct shape

Platforms

  • Switch: No longer reacts to touch events

Graphics / Audio

  • Corrected directional sounds for distant sources
  • Fix sound cut off when exiting game or starting the intro video
  • Entirely new audio mixer to solve audio issues and lower memory usage
  • Fixed rendering issues on 8bit outputs
  • Hellfire: Clearly indicate if it's in shareware mode

Multiplayer

  • Reverted melee damage, when friendly fire and friendly mode is on
  • Do not show XP bar when chat is open
  • Do not show unbound status in place of game name
  • Show host version when incompatible

Controls

  • Gamepad: Prevent wasting stat points on maxed out stats
  • Gamepad: Do not reset cursor position when switching between mouse and gamepad
  • Gamepad: Unable to open crypt and hive
  • Gamepad: Close cathedral map when pressing B-button
  • Touch: Open virtual keyboard when text input is needed

Stability / Performance / System

  • Correctly reset game state if not saved
  • Compatibility with shareware save games
  • Correctly handle folders with non English symbols in them
  • Free network connection after ending game
  • Never require write mode for MPQ files
  • Allow for comments in ini file
  • Load assets from a folder called assets next to the application if not found in data paths
  • Added listfile to our MPQs
  • Add ini option for showing FPS
  • Fix name filtering
  • Correct minor memory leaks
  • Further reduced memory usage
  • Performance improvments
  • Windows: Only show network errors once

Bugfixes for original Diablo bugs

Gameplay

  • Player becoming immune to stun while using manashield at low health
  • Monsters and players are no-longer immune to missiles when moving horizontally
  • Fix missiles hitting multiple times
  • Fix missiles sometimes skipping hit checks when passing a target
  • Fix charging monsters disappearing from the game if changing levels while they were charging
  • Fix negative AC bonus resulting in +1 AC
  • Do not attack dead monsters
  • Show more accurate To hit value in char panel
  • Wake up minions when their leader wakes up
  • Disallow swapping gear while not standing/walking to avoid animation lock
  • Switching of spells during casting changing the cost of the cast
  • Not being able to pick up items after starting a new game for a short amount of time
  • Persist shop inventory shop items when saving and loading
  • Diablo's chamber opening with one lever after level loading
  • Thaumaturgic shrine not restocking trapped chests
  • Scavengers/Gravedigger were only able to search for corpses south of them
  • Scavenger leaders getting stuck if minions started eating
  • Quest monsters level being increased twice
  • Fix gold piles with 0 gold from incorrect treasure room generation
  • Avoid using temporary missiles for game state tracking
  • Object interactions stacking while other actions are being performed
  • Quest items sometimes not being picked up when clicked
  • Teleport spell failing for some valid positions
  • Phasing spell sometime failing or sending you outside the level
  • Phasing not working in Lazarus' chamber
  • Too many monster slots being allocated for golems on levels with quests
  • Golems spawning on top of the player
  • Fix Zhar's bookcase resetting a golem instead of Zhar
  • Zhar saying his line twice in a game
  • Fix stairs up to level 8 sometimes taking the player to town instead
  • Fix random tiles being explored on automap
  • Fixed various typos

Graphics / Audio

  • Monster light not updating when monster teleports
  • Correctly shorten item names depending on visual length
  • Missing dirt corners on map
  • Wobbling map indicator when walking
  • Fix screen position jumping after loading some saves
  • Some lava still animated despite game pause
  • Fully close the dialog screen when pausing game
  • Changed player saying "Not enough mana" to a more fitting message when using a level 0 spell
  • Draw belt item number for unusable scrolls

Multiplayer

  • Correct dsync caused by incorrect vision range for other players
  • Sync monster active state
  • Player attack speed being out of sync
  • Dsync when switching items without sufficient inventory space
  • Compensate for desync cause related to player movement
  • Golem dsyncing if owner leaves level
  • Prevent golems from fighting each other
  • Play the correct sound when a player is hit by missiles

Controls

  • Controls [ + ] stat point buttons sometimes not responding to clicks

Stability / Performance / System

  • Keyboard layout is now correct when entering chat messages
  • Validate network messages to harden security
  • Fix corrupt save games for levels with large amount of entities
  • Game now remembers the last selected hero
  • Added menu for switching between Hellfire / Diablo
  • Make menu navigation wrapping consistent
  • Corrected multiple crashes and stability issues

Bugfixes for original Hellfire bugs

Gameplay

  • Range monsters cannot hit target at melee range
  • Monsters could not see firewalls if covered by lightning wall and vice versa
  • Armor piercing affix on ranged weapons decreasing hit chance instead of increasing it
  • Fix stuttering when running in town
  • Firering spell damage not being based on the caster
  • Firering spell giving XP to the wrong player
  • Solar shrine time was off by 1 hour, and did nothing between 4 and 5 am
  • Reflect spell not working after loading a save game
  • Potion trap was not degrading rejuvenation potion into mana or life
  • Barbarian's skill not correctly updating health points

Graphics / Audio

  • Fix missing player lights when loading Hive level 3
  • Apply lights to all berserked monsters after loading save game
  • Remove light when killing a berserked monster
  • Blood star becoming invisible when blocked
  • Rotate arrows in the appropriate direction when blocking
  • Candles around the storybook sometimes missing in Crypt
  • Celia now leaves after her quest ends
  • Update Celia and Complete Nut graphics when completing their quests
  • Only play "Uh uh" sound the first time you pick up the cathedral map
  • Glass breaking sound sometimes not playing for the potion trap

Multiplayer

  • Fix dsync in Hive
  • Open Crypt from the start
  • Restrict access to Hive and Crypt based on level
  • Reflect spell not being synced
  • Search spell affecting all players

Known issues

  • The Linux build does not contain devilutionx.mpq which must be downloaded separately instead or it will be unable to locate fonts\yellowdialog.trn.
  • Switch/3DS: Polish dub produces static sounds
  • OpenDingux: Now requires Beta

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