github diasurgical/devilutionX 1.2.0

latest releases: 1.5.2, 1.5.1, 1.5.0...
3 years ago

Features

Gameplay

  • Hellfire support
  • Shareware support
  • Fully migrate saves between Diablo and Hellfire
  • Gold picked goes to stack even when inventory is open
  • Pepin automatically heals
  • Show other players on the map
  • Preserve list position when buying and selling items in stores
  • Preserve hotkeys and active spell across games
  • Set default active spell for new heroes
  • Experience bar (off by default)
  • Monster health bar (off by default)
  • Auto equip all item types on pickup or purchase (off by default)
  • Auto pickup gold (off by default)
  • Run in town (off by default) (also in multiplayer)
  • Disable friendly fire from arrows an spells (off by default)
  • Disable quest randomization (off by default)
  • Adria refills mana (off by default)
  • Barbarian and Bard heroes in Diablo (off by default)

Controls

  • Use belt via the numpad
  • Close panels when pressing ESC
  • Shift-click to spend all stat points
  • Shift-click to clear readied spell
  • Shift-click consumables to move them between the belt and inventory
  • Shift-click equipment equip/unequip them
  • Controller mapping
  • D-Pad / Left stick navigation now works in all menus and is more responsive.
  • START + SELECT now opens the main menu.
  • Right stick mouse emulation has been improved.
  • Gamepads plugged in while the game is running can be used.
  • All connected gamepads can be used (previously, only the first one).

Graphics / Audio

  • Widescreen menus
  • Scroll subtitles at the same speed as narration reader
  • Apply sound volume to videos
  • Improved transparency (on by default)
  • Auto-equip sounds (off by default)
  • Show monster type (off by default)
  • Disable walking sounds (off by default)

Stability / Performance / System

  • Document ini-file options
  • Reorganize ini-file
  • Allow for up to 99 save games of each type
  • Much lower memory usage (now in line with the original)
  • Configurable network port
  • Performance improvements
  • DIABDAT.MPQ may now be upper case
  • Support for portable installs
  • Support file paths longer than 259 characters
  • Add --ttf-dir and --ttf-name to allow for specifying a different UI font
  • Switch Windows releases to 64-bit
  • Added support for Nintendo 3DS
  • Added support for PlayStation Vita
  • Added support for DragonFly BSD
  • Added AppImage for Linux

Bugfixes

Gameplay

  • Catacombs doors never having traps

Graphics / Audio

  • Incorrect graphics under cave doors in multiplayer
  • Minor color issues in some videos
  • Command-line output missing on Windows
  • Correct visuals and function of the joining-game-dialog

Controls

  • Mouse jumping to the top of the windows when using the menu
  • Mouse not releasing when exiting the window
  • Dragging on touch devices

Stability / Performance / System

  • Multiplayer host crashing after beating the game

Bugfixes for original Diablo bugs

Gameplay

  • Base damage not being updated when leveling up
  • Player vision radius not updating properly before changing level
  • Tiles not properly being marked as out of visibility when walking
  • Scavengers/Gravediggers taking damage when eating on higher difficulties
  • Flash only dealing 10% damage in some directions
  • Not getting XP for the first monster placed on a level
  • Not getting XP from monsters hit by golems
  • Monsters going inactive when fighting golems offscreen
  • Monsters with hiding ability fleeing in the wrong direction from golems
  • Fallen fleeing in the wrong direction
  • Monsters charge directions being biased for some angles
  • Monsters not being able to properly judge the location of firewalls
  • Some unique items morphing on a new game
  • Incorrectly seeing legit items as duplicates
  • Items being destroyed if held in cursor when entering dungeon
  • Being able to waste gold on red scrolls when not having room for them
  • Gaining mana from reading books despite wearing an item with corruption
  • Gold piles will be filled to their max, before starting a new one
  • Inconsistent repair prices caused by rounding errors
  • Arkaine's Valor brought from previous games breaking the game state
  • Several issues causing Arkaine's Valor to enter a broken state
  • Black Mushroom quest not resetting between games
  • Randomly being teleported from level 15 to Lazarus' chamber
  • Several bugs in Lazarus quest when re-entering the teleport
  • Town portals appearing on two levels when cast in a quest level

Controls

  • Inconsistent mouse behavior when opening/closing various panels

Graphics / Audio

  • Gold icons graphics are always correct
  • Arrows graphics not aligning with the move direction
  • Wrong death sound when monster/golem kills another monster
  • Lights not always following unique monsters
  • Lights added on map update not working (Arkaine's Valor, etc.)
  • Player light radius not readjusting when a player is knocked back
  • Loadscreen colors on entering the Poison Water quest
  • Lava pools sometimes having roof tiles in them
  • Doors sometimes missing in Halls of The Blind
  • Broken outline on some inventory items

Stability / Performance / System

  • Fix more stability issues

Bugfixes from Hellfire 1.00 - 1.01

  • Monster hitpoints overflowing in Nightmare/Hell difficulty
  • Gharbad the Weak not dropping his item when killed by a golem
  • Some stability issues

Bugfixes for original Hellfire bugs

Gameplay

  • Firewall damage calculation being too low
  • Firewall/Lightningwall damage being based on the dungeon level instead of spell level for the first player
  • Right-hand item's decay suffix being applied to the left-hand item in multiplayer
  • Town Shrine would always cast TP from the first player instead of the user
  • Oily Shrine and Sparkling Shrine would cast their traps as if the first player was doing it
  • The farmer would always think he was talking to the local player
  • Scavenger/Gravedigger AI being stuck for a round after eating
  • Sync available quests in multiplayer
  • Correct spell level being ignored for Search and Rage

Graphics / Audio

  • Monster attack sound sometimes not playing
  • Missing sounds when bards and barbarians talk to cows
  • "0 Gold" sometimes spawning on The Cornerstone
  • Minor typography corrections

Bugfixes from Diablo 1.03 - 1.09

  • The Hidden Shrine freezes when not holding an applicable item
  • Memory corruption when casting town portal
  • Crashes associated with Black Death
  • Players getting stuck in a wall when using Town Portals
  • Some Hell difficulty monsters being too easy to hit
  • Mana Shield bugs that could make a player invulnerable and/or invisible
  • Disarming skill not working on levels 13 through 15
  • Mana Shield permanently using up level missiles
  • Corrected behaviour of Thieves, Speed/Haste, Balance/Stability/Harmony, and Piercing/Bashing/Puncturing
  • Mana Shield becoming less effective with increasing spell level
  • Excessive damage when a Mana Shield expired due to an attack
  • Bows with fire damage prevented the Gargoyles from healing
  • Right-clicking belt item 5-8 not working while the Spellbook is open
  • Mana Shield and Nova not appearing for other players
  • Shields disappearing when worn after wielding two-handed weapons
  • Adria's books appear white even when the player can't read them
  • Equipped shields not appear properly to other players
  • Monster health not appearing correctly on Nightmare and Hell difficulty
  • Diablo's scream being muted if you load a save game during his death throes
  • Multiplayer character files are now located in the data directory, and may be moved between computers
  • Some stability issues

Known issues

  • Save game difficulty does not carry over from 1.1.0
  • Windows: Hellfire is unstable with no save games
  • Vita: cannot edit player name
  • Amiga: builds are currently unstable

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