⚠️ This first alpha is for testing purposes only. Please procede with caution ⚠️
We are starting to prepare for a Beta release, but first I want to make sure we have everything more or less under control. This includes making releases that work without having to do any weird setup workaround.
What's Changed
- Add Event class by @AnidemDex in #871
- Add Timeline resource and its editor by @AnidemDex in #873
- Events by @AnidemDex in #877
- Editor-event by @AnidemDex in #885
- Improvements (including Characters, Resource Picker, Changed Extensions) by @Jowan-Spooner in #901
- Event and timeline improvements for 2.0 by @Jowan-Spooner in #908
- Add DialogicGameHandler autoload, DialogicDisplay nodes, Event execution by @Jowan-Spooner in #911
- Questions and Choices 2.0 by @Jowan-Spooner in #919
- Dialogic 2.0: Condition event and folding (and more) by @Jowan-Spooner in #921
- 2.0: Add elif and else mode to conditions by @Jowan-Spooner in #922
- 2.0 Character editor and (simple) Portrait management by @Jowan-Spooner in #925
- New events and folder movement by @Jowan-Spooner in #927
- Change version to 2.0.0 - WIP in version-2.0 branch by @pjalsGit in #930
- 2.0: Auto detect choice button order + empty choices fix by @Jowan-Spooner in #931
- 2.0 Shortcode format + editor list simplification by @Jowan-Spooner in #932
- 2.0 Update by @Jowan-Spooner in #933
- 2.0 Jump + Label, Event Button Sorting by @Jowan-Spooner in #934
- 2.0 Add Music and Sound event (+Textbox auto size) by @Jowan-Spooner in #939
- 2.0 Add Theme change event and display node PROPOSAL by @Jowan-Spooner in #944
- 2.0 Add custom event support by @Jowan-Spooner in #959
- 2.0 Add condition to choice by @Jowan-Spooner in #960
- 2.0 Character Editor/Setting improvements by @Jowan-Spooner in #964
- 2.0: Implement translation support by @Jowan-Spooner in #943
- 2.0 Text commands/modifiers by @Jowan-Spooner in #967
- 2.0 Allow escaping \comma in word selector text modifier by @Jowan-Spooner in #973
- 2.0 Make sure text effect parser ignores
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by @Jowan-Spooner in #974 - 2.0 Implement Subsystems for code/logic separation by @Jowan-Spooner in #975
- 2.0 Allow dynamic input fields on dialog node by @Jowan-Spooner in #976
- 2.0 Add Autoloads reference to Condition execution by @Jowan-Spooner in #977
- 2.0 Variables improvement (+ Settingeditor improvements) by @Jowan-Spooner in #984
- 2.0 Add Character Animation support by @Jowan-Spooner in #998
- 2.0 Small improvements by @Jowan-Spooner in #1001
- Add Call Node + Change shortcode saving by @Jowan-Spooner in #1004
- 2.0 Make Display nodes into classes by @Jowan-Spooner in #1007
- Move EventNode scene by @Jowan-Spooner in #1009
- Version 2.0 Audio sounds over text by @M7mdKady14 in #1015
- 2.0 Settings by @Jowan-Spooner in #1012
- 2.0 Fix for dropping choice/condition by @Jowan-Spooner in #1016
- 2.0 add the sound that plays when text is revealed + button sounds by @M7mdKady14 in #1017
- 2.0 Save event + slot system by @Jowan-Spooner in #1019
- 2.0 Character typing sound moods + Character extensions by @Jowan-Spooner in #1020
- Contributors update: Add M7mdKady14 by @Jowan-Spooner in #1024
- 2.0 Add [br] modifier text command by @Jowan-Spooner in #1021
- 2.0 Improve Resource Picker by @Jowan-Spooner in #1023
- 2.0 Set Variable Improvements by @Jowan-Spooner in #1032
- add inline method calls by @M7mdKady14 in #1022
- 2.0 Editor Improvements by @Jowan-Spooner in #1035
- 2.0 Create better default/example dialog nodes by @Jowan-Spooner in #1037
- Many changes for 4.0 by @Jowan-Spooner in #1045
- Further Godot4Porting: mainly CharacterEditor by @Jowan-Spooner in #1046
- More porting to godot 4 by @Jowan-Spooner in #1049
- More G4 Updates by @Jowan-Spooner in #1052
- More updates by @Jowan-Spooner in #1053
- Autosave (and actually save) variables by @Jowan-Spooner in #1054
- Small Event UI improvements by @Jowan-Spooner in #1057
- Many Event Logic and Visual improvements by @Jowan-Spooner in #1060
- Voice support 2.0 godot4 by @KvaGram in #1051
- Fixes and cleanup by @Jowan-Spooner in #1066
- Make serial audio region width-greedy by @KvaGram in #1068
- 2.0 Conditional Variable Format Improvement by @thebardsrc in #1071
- Event UI picker updates by @Jowan-Spooner in #1070
- Add default portrait and mood by @Jowan-Spooner in #1073
- 2.0 Settings Window Fix by @thebardsrc in #1076
- Event UI updates by @Jowan-Spooner in #1077
- QuickFix for ConditionPicker by @Jowan-Spooner in #1079
- Small fixes by @Jowan-Spooner in #1081
- Fix Event Lines if Timeline ends with Question by @Jowan-Spooner in #1105
- 2.0 Change Basic Portraits Into Scene by @thebardsrc in #1104
- 2.0 Variable Checking by @thebardsrc in #1108
- 2.0 Resource Loader Further Speedups by @thebardsrc in #1107
- Add glossary by @Jowan-Spooner in #1111
- Add pause() and resume() methods by @Jowan-Spooner in #1122
- Fix for Nameplate being unaligned by @zaknafean in #1127
- Fixed bad font reference by @zaknafean in #1128
- Add next indicator node and functionality by @Jowan-Spooner in #1130
- Separate text-to-events logic by @Jowan-Spooner in #1129
- Portrait Position Overhaul by @thebardsrc in #1124
- Remove prints by @Jowan-Spooner in #1134
- Small fixes by @Jowan-Spooner in #1135
- Add TextInput event by @Jowan-Spooner in #1144
- Allow variables in character display name. by @Jowan-Spooner in #1145
- Make settings a full-screen editor by @Jowan-Spooner in #1150
- Remove Character.name property by @Jowan-Spooner in #1154
New Contributors
- @pjalsGit made their first contribution in #930
- @M7mdKady14 made their first contribution in #1015
Full Changelog: v1.4.4...2.0-alpha-1